There is no CollisionMesh in examples and it works totally unclean.
It worked like this in the past:
collision = require("3DreamEngine/collision");
...
self.box_collider_mesh = dream:loadObject("models/collider_box", {splitMaterials = false, noCleanup = true});
...
local _collider = collision:newMesh(self.box_collider_mesh);
...
_collider:moveTo (vec3(_vector_a.x, 0, -1 * _vector_a.y)); --or any other action with created collider
But as I see it was changed. What should be included to fix
attempt to index global 'CollisionMesh' (a nil value)
error? What parametres should I use?
CollisionMesh:newCollisionMesh(mesh, shapeMode)
What the mesh is? Loaded mesh object? Or a string path to an obj file? Link at documentation looks dead.
P. S. I'm thisnickwasfree, I've lost access to that acc so I've created new one.
There is no CollisionMesh in examples and it works totally unclean.
It worked like this in the past:
But as I see it was changed. What should be included to fix
attempt to index global 'CollisionMesh' (a nil value)error? What parametres should I use?
CollisionMesh:newCollisionMesh(mesh, shapeMode)What the mesh is? Loaded mesh object? Or a string path to an obj file? Link at documentation looks dead.
P. S. I'm thisnickwasfree, I've lost access to that acc so I've created new one.