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"""jQuery, but in Blender Python API (bpy)
```python
from bpyQuery import b q
scale_x, scale_y = bq.ui_scale
```
"""
import os
import re
import bpy
import inspect
import functools
from datetime import datetime
from typing import Sequence
from .typo import *
from .typo import _TV
__version__ = (
datetime.fromtimestamp(os.path.getmtime(__file__))
if globals().get("__file__")
else datetime.now()
).strftime("%Y.%m.%d.%H.%M.%S")
Log = getLogger(__name__)
RE_VARNAME = re.compile(r"[a-zA-Z_][a-zA-Z0-9_]*")
def rgetattr(obj, *attr: str, default=Undef):
"""Recursive getattr, like jQuery `$('a.b.c')`"""
if not attr:
return obj
def _getattr(obj, attr: str):
# Log.debug(f"_getattr {obj=}, {attr=}")
v = getattr(obj, attr, default)
if v is Undef:
raise AttributeError(f"{obj}.{attr} not found")
return v
return functools.reduce(_getattr, attr, obj)
def rsetattr(obj, *attr: str, value):
"""Recursive setattr, like jQuery `$('a.b.c', value)`"""
if len(attr) < 1:
raise ValueError("At least one attribute name must be provided")
*pre, post = attr # 使用解包获取路径和属性名
if pre: # 如果有路径部分
target = rgetattr(obj, *pre)
else: # 如果只有一个属性名
target = obj
return setattr(target, post, value)
def prop_cls(obj, *attr, self: Any = None):
"""Generate property that get/set obj.a.b.c
Usage:
```python
setattr(self.__class__, attr[-1], prop) # @property must set in `self.__class__`, not `self`
```
"""
if self:
setattr(self, "_obj_attr_", (obj, attr))
def getter(self):
return rgetattr(self._obj_attr_[0], *self._obj_attr_[1])
def setter(self, value):
rsetattr(self._obj_attr_[0], *self._obj_attr_[1], value=value)
else:
def getter(self):
return rgetattr(obj, *attr)
def setter(self, value):
rsetattr(obj, *attr, value=value)
prop = property(getter, setter)
return prop
def get_varname(index=2):
"""inspect `varname = Var()`, could fallback to "tmp"
# TODO: support var1, var2, *vars, var3 = ..."""
stack = inspect.stack()
varname = "tmp"
# Log.debug(f"{[st.code_context for st in stack]}")
frame_info = stack[index]
code_context = frame_info.code_context
if not code_context:
# https://docs.blender.org/api/current/bpy.types.SpaceConsole.html
con: bpy.types.SpaceConsole = bpy.context.area.spaces.active # type: ignore
code = con.history.items()[-1][-1].body
else:
code = "".join(code_context).strip()
# Log.debug(f"{code=}")
if "=" in code:
match = RE_VARNAME.search(code)
if match:
varname = match.group(0)
if not varname.isidentifier() or varname.startswith("_"):
raise ValueError(
f"Invalid property {varname=}, must not startwith _ and comply python variable naming rules"
)
elif varname == "tmp":
Log.warning(
f"inspect varname failed, specify varname explicitly, now {varname=}"
)
return varname
_TV_ID = TypeVar("_TV_ID", bound=bpy.types.ID)
_TV_PROP_GROUP = TypeVar("_TV_PROP_GROUP", bound=bpy.types.PropertyGroup)
class Var(Generic[_TV]):
"""
blender RNA property wrapper, like `ref()` in vue.
Always lazy load, so you need call `reg()` or access `value` property to register it.
Args:
default : the default value, that will restore when hit `backspace` key on UI property field.
value : the initial value, that only set **ONCE** when register the property, compared to `default`
name : the property name in blender RNA system, must be
- not startwith `_`
- name.isidentifier(), comply python variable naming rules
- unique, prevent override existing property
Usage:
```python
txt = Var('')
class VarGroup:
txt = Var('')
```
"""
@property
def value(self) -> _TV:
return rgetattr(self._obj_attr_[0], *self._obj_attr_[1]) # type: ignore
@value.setter
def value(self, value: _TV):
rsetattr(self._obj_attr_[0], *self._obj_attr_[1], value=value)
@property
def prop(self):
"""Generate an instance of _DeferredProperty, used for mounted on bpy.types.*.*"""
prop, initValue = DeferredProp(self.initValue, size=self.size, **self.kwargs)
self.initValue = initValue
return prop
def draw(self, layout: bpy.types.UILayout, **kwargs: Unpack[LayoutProp]):
"""see bpq.draw()"""
bpq.draw(layout, self, **kwargs)
def reg(self, at: TypesTypes | None = None):
if at is None:
Log.debug(f"{at=}, Var.reg() use {self.regAt=}")
at = self.regAt
if hasattr(at, self.varname):
Log.error(f"Property {self.varname} already exists {at=}")
return self
prop = self.prop
setattr(at, self.varname, prop)
_prop = prop_cls(bpy.context, at.__name__.lower(), self.varname, self=self)
setattr(GlobalVar, self.varname, _prop)
if self.value:
self.value = self.value
Log.debug(f"reg {self.varname}{prop} {at=}")
return self
def unreg(self, at: TypesTypes | None = None):
if at is None:
Log.debug(f"{at=}, Var.unreg() use {self.regAt=}")
at = self.regAt
if hasattr(at, self.varname):
delattr(at, self.varname)
delattr(bq.var, self.varname)
else:
Log.warning(f"{type(self.prop)} {self.varname} not found {at=}")
def __del__(self) -> None:
self.unreg()
@overload
def __init__(
self: "Var[bool]", value: bool | type[bool], **kwargs: Unpack[KwBoolProp]
): ...
@overload
def __init__(
self: "Var[int]", value: int | type[int], **kwargs: Unpack[KwIntProp]
): ...
@overload
def __init__(
self: "Var[float]", value: float | type[float], **kwargs: Unpack[KwFloatProp]
): ...
@overload
def __init__(
self: "Var[str]", value: str | type[str], **kwargs: Unpack[KwStrProp]
): ...
@overload
def __init__(
self: "Var[Iterable[bool]]",
value: Iterable[bool] | type[bool],
*,
size: int | None = None,
**kwargs: Unpack[KwBoolProp],
): ...
@overload
def __init__(
self: "Var[Iterable[int]]",
value: Iterable[int] | type[int],
*,
size: int | None = None,
**kwargs: Unpack[KwIntProp],
): ...
@overload
def __init__(
self: "Var[Iterable[float]]",
value: Iterable[float] | type[float],
*,
size: int | None = None,
**kwargs: Unpack[KwFloatProp],
): ...
@overload
def __init__(
self: "Var[_TV_PROP_GROUP]",
type: type[_TV_PROP_GROUP] | None = None,
/,
*,
value: Sequence[Sequence] | None = None,
**kwargs: Unpack[KwPointerProp],
):
"""PointerProperty of PropertyGroup"""
@overload
def __init__(
self: "Var[_TV_ID]",
type: type[_TV_ID],
/,
# value: Sequence[Sequence] | None = None,
**kwargs: Unpack[KwPointerProp],
):
"""PointerProperty of bpy.types.ID type"""
@overload
def __init__(
self,
items: ENUM_ITEMS,
/,
**kwargs: Unpack[KwEnumProp],
):
"""EnumProperty
Args:
items (Iterable[identifier, name, description] or function(self, context) -> Iterable[identifier, name, description]):
full: [(identifier, name, description, icon, number), ...]
> There is a known bug with using a callback, Python must keep a reference to the strings returned by the callback or Blender will misbehave or even crash.
使用回调存在一个已知的错误,Python 必须保留对回调返回的字符串的引用,否则 Blender 会行为异常甚至崩溃。
"""
@overload
def __init__(
self: "Var[CollectionProperty[_TV_PROP_GROUP]]",
type: type[_TV_PROP_GROUP],
/,
*,
size: int | None = None,
**kwargs: Unpack[KwCollectionProp],
):
"""CollectionProperty"""
# ⭐⭐⭐⭐⭐
def __init__(
self,
value: Any = None,
*,
size: int | None = None,
varname="",
reg: TypesTypes | None = bpy.types.Scene,
**kwargs,
):
"""
Args:
reg: if None, don't register to bpy.types.* automatically.
"""
if not varname:
varname = get_varname()
if not varname.isidentifier() or varname.startswith("_"):
raise ValueError(
f"Invalid property {varname=}, must not startwith _ and comply python variable naming rules"
)
self.varname = varname
self.initValue = value
self.size = size
self.kwargs = kwargs
self._obj_attr_ = (self, ())
Log.debug(f"__init__ {self.__dict__=}")
if reg:
self.regAt = reg
self.reg(self.regAt)
def is_bpy_prop(instance: object, *clsName: str):
_class_ = instance.__class__.__class__
name = _class_.__name__
# if _class_.__module__ != "builtins":
# name = f"{_class_.__module__}.{_class_.__name__}"
return name in clsName
class GlobalVar:
"""类似pinia,无须顾虑挂载在scene还是object上
Usage:
```python
myProp = var(0) # var(), lazy load, with random varname
myProp = bq.var.myProp(0) # var(), lazy load, raise Exception if registered
bq.var.myProp == bq.scene.myProp # can get/set the var
dir(bq.var) # list all registered vars
bq.draw(bq.var.myProp) # draw on UI layout
```
"""
def _refresh_(
self,
scope: Sequence[
Literal["bifs", "_RNAMetaPropGroup", "bpy_prop_array", "_PropertyDeferred"]
] = ["bifs", "_RNAMetaPropGroup", "bpy_prop_array"],
):
"""Refresh __dict__ == setattr(self.__class__, k, v)
Args:
scope: the class name filter. `bifs` means `bool, int, float, str`
"""
is_bifs = "bifs" in scope
for k_gv in dir(self):
if not k_gv.startswith("_"):
try:
delattr(self.__class__, k_gv)
except AttributeError:
delattr(self, k_gv)
for k_cd in dir(ContextData):
if k_cd.startswith("_"):
continue
prop = getattr(ContextData, k_cd)
if isinstance(prop, property):
# fget: descriptor protocol
value = prop.fget(ContextData) if prop.fget else None
else:
value = prop
for k_v in dir(value):
if k_v.startswith("_"):
continue
_v_ = getattr(value, k_v)
# Log.debug(f" {k_v} = {_v_} {type(_v_)} {type(_v_.__class__)}")
if is_bpy_prop(_v_, *scope):
# TODO: weakref? memory GC issue?
setattr(self, k_v, _v_)
# Log.debug(f"Refresh✅ {k_cd}.{k_v} = {_v_}")
elif is_bifs and isinstance(_v_, (bool, int, float, str)):
self._prop_(k_cd, k_v)
# Log.debug(f"__ref__✅ {k_cd}.{k_v} = {_v_}")
def _prop_(self, *attr):
"""__class__ effect the new created GlobalVar(), so GlobalVar need to be singleton"""
prop = prop_cls(bpy.context, *attr)
setattr(self.__class__, attr[-1], prop)
def __getattribute__(self, name: str):
try:
return object.__getattribute__(self, name)
except AttributeError:
self._refresh_()
try:
return object.__getattribute__(self, name)
except AttributeError as e:
raise e from None
def __delattr__(self, name: str):
delattr(self.__class__, name) if hasattr(self.__class__, name) else None
@overload
def __call__(
self, value: bool | type[bool], **kwargs: Unpack[KwBoolProp]
) -> "Var[bool]": ...
@overload
def __call__(
self, value: int | type[int], **kwargs: Unpack[KwIntProp]
) -> "Var[int]": ...
@overload
def __call__(
self, value: float | type[float], **kwargs: Unpack[KwFloatProp]
) -> "Var[float]": ...
@overload
def __call__(
self, value: str | type[str], **kwargs: Unpack[KwStrProp]
) -> "Var[str]": ...
@overload
def __call__(
self,
value: Iterable[bool] | type[bool],
*,
size: int | None = None,
**kwargs: Unpack[KwBoolProp],
) -> "Var[Iterable[bool]]": ...
@overload
def __call__(
self,
value: Iterable[int] | type[int],
*,
size: int | None = None,
**kwargs: Unpack[KwIntProp],
) -> "Var[Iterable[int]]": ...
@overload
def __call__(
self,
value: Iterable[float] | type[float],
*,
size: int | None = None,
**kwargs: Unpack[KwFloatProp],
) -> "Var[Iterable[float]]": ...
@overload
def __call__(
self,
type: type[_TV_PROP_GROUP] | None = None,
/,
*,
value: Sequence[Sequence] | None = None,
**kwargs: Unpack[KwPointerProp],
) -> "Var[_TV_PROP_GROUP]":
"""PointerProperty of PropertyGroup"""
@overload
def __call__(
self,
type: type[_TV_ID],
/,
# value: Sequence[Sequence] | None = None,
**kwargs: Unpack[KwPointerProp],
) -> "Var[_TV_ID]":
"""PointerProperty of bpy.types.ID type"""
@overload
def __call__(
self,
items: ENUM_ITEMS,
/,
**kwargs: Unpack[KwEnumProp],
):
"""EnumProperty
Args:
items (Iterable[identifier, name, description] or function(self, context) -> Iterable[identifier, name, description]):
full: [(identifier, name, description, icon, number), ...]
> There is a known bug with using a callback, Python must keep a reference to the strings returned by the callback or Blender will misbehave or even crash.
使用回调存在一个已知的错误,Python 必须保留对回调返回的字符串的引用,否则 Blender 会行为异常甚至崩溃。
"""
@overload
def __call__(
self,
type: type[_TV_PROP_GROUP],
/,
*,
size: int | None = None,
**kwargs: Unpack[KwCollectionProp],
) -> "Var[CollectionProperty[_TV_PROP_GROUP]]":
"""CollectionProperty"""
# ⭐⭐⭐⭐⭐
def __call__(
self,
value: Any = None,
*,
size: int | None = None,
varname="",
reg: TypesTypes | None = bpy.types.Scene,
**kwargs,
) -> Var:
"""see Var()"""
if not varname:
varname = get_varname()
return Var(value, size=size, varname=varname, reg=reg, **kwargs)
class bpq(ContextData):
"""jQuery but in blender python API (bpy)"""
var = GlobalVar()
version = __version__
@property
def ui_scale(self):
"""https://blenderartists.org/t/node-editor-zoom-level/1478930"""
region = bpy.context.region
if not region:
raise ValueError("region is None")
v2d = region.view2d
# Convert region size into view2d rectangle (absolute).
x1, y1 = v2d.region_to_view(0, 0)
x2, y2 = v2d.region_to_view(region.width, region.height)
# Convert to view2d size.
v2d_w = x2 - x1
v2d_h = y2 - y1
# Convert to scale.
scale_x = region.width / v2d_w
scale_y = region.height / v2d_h
base = bpy.context.preferences.system.ui_scale # type: ignore
scale_x, scale_y = scale_x * base, scale_y * base
return scale_x, scale_y
@ui_scale.setter
def ui_scale(self, scale: float | int | tuple[float | int, float | int]):
"""# TODO: Set UI scale by zooming view2d"""
region = bpy.context.region
if not region:
raise ValueError("region is None")
v2d = region.view2d
base = bpy.context.preferences.system.ui_scale # type: ignore
scale = (scale, scale) if isinstance(scale, (float, int)) else scale
sx, sy = scale
if sx <= 0 or sy <= 0:
raise ValueError(f"Invalid current scale {self.ui_scale=}")
bpy.ops.view2d.zoom(deltax=sx, deltay=sy)
@staticmethod
def reg(
Class: type[bpy.types.PropertyGroup],
prop: "PropsProperty | None",
name: str = "",
):
"""register_class & setattr"""
if not name:
name = Class.__name__
bpy.utils.register_class(Class)
setattr(bpy.types.Scene, name, prop)
@staticmethod
def unreg(Class: type[bpy.types.PropertyGroup], name: str = ""):
"""delattr & unregister_class"""
if not name:
name = Class.__name__
delattr(bpy.types.Scene, name)
bpy.utils.unregister_class(Class)
@staticmethod
def regCollectionProp(
cls_name: str,
cls_bases: "Sequence[TypesProperty]",
var_type: "dict[str, PropsProperty]",
):
"""Because the registered class member is strictly readonly , so you have to mount dynamic class to bpy.types.Scene"""
# TODO
if not cls_name.isidentifier():
raise ValueError(f"Invalid class name: {cls_name}")
attrs = {"__annotations__": var_type}
Log.debug(f"{attrs=}")
cls = type(cls_name, cls_bases, attrs) # type:ignore
bpq.reg(cls, bpy.props.CollectionProperty(type=cls))
return cls
@staticmethod
def draw(layout: bpy.types.UILayout, var: Var, **kwargs: Unpack[LayoutProp]):
"""Draw the UI elements. Equal to:
```python
layout.prop(bpy.context.scene, var.varname, **kwargs)
```
https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.prop
"""
return layout.prop(var.regAt, var.varname, **kwargs)
@staticmethod
def hook():
"""hook bpy.utils.register_class & unregister_class"""
old_reg = bpy.utils.register_class
old_unreg = bpy.utils.unregister_class
@functools.wraps(old_reg)
def hooked_register_class(cls):
Log.debug(f"register_class {cls}")
return old_reg(cls)
@functools.wraps(old_unreg)
def hooked_unregister_class(cls):
Log.debug(f"unregister_class {cls}")
return old_unreg(cls)
# 应用钩子
bpy.utils.register_class = hooked_register_class
bpy.utils.unregister_class = hooked_unregister_class
return old_reg, old_unreg
def inject(self, force=False):
"""only inject the newest version by default"""
import builtins
BQ = getattr(builtins, "bq", None)
if force or not BQ or self.version > BQ.version:
builtins.bq = self # type: ignore
Log.debug(f"injected bq (v{self.version})")
else:
Log.warning(
f"{__package__}.bq (v{self.version}) < injected {BQ.version}, skip"
)
bq = bpq()
bq.inject()