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1 | 1 | <!-- SPDX-License-Identifier: CC-BY-4.0 --> |
2 | 2 | <!-- Copyright Contributors to the Open Shading Language Project. --> |
3 | 3 |
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4 | | -Release 1.14.8.0 (1 Sep? 2025) -- compared to 1.14.7.0 |
| 4 | +Release 1.14.8.0 (1 Dec 2025) -- compared to 1.14.7.0 |
5 | 5 | ------------------------------------------------------------- |
6 | | - |
| 6 | + - *testrender*: Fix uv derivatives for testrender [#1978] [#2037](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2037) (by Alexey Smolenchuk) |
| 7 | + - *testrender*: Default to identity for unknown testrender xforms [#2043](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2043) (by Chris Hellmuth) |
| 8 | + - *fix(batch)*: Batch shading compiler directives were wrong [#2015](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2015) |
| 9 | + - *fix*: LLVM_Util::supports_isa is not thread-safe [#2029](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2029) (by Sergey Sharybin) |
| 10 | + - *build*: Simplify some clauses involving old compilers [#2016](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2016) |
| 11 | + - *build(windows)*: Ensure 'lib' prefix is on the dynamically loaded batched shading libraries for windows [#2025](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2025) (by Alex Fuller) |
| 12 | + - *build*: Use generator expressions to find oslc and compile shaders with it [#2026](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2026) (by Alex Fuller) |
| 13 | + - *build*: Fix compiler warnings with clang 21 + C++20 [#2033](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2033) |
| 14 | + - *build*: Suppress warning for SIMD loop vectorization failure with clang [#2032](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2032) |
| 15 | + - *deps*: Use more modern span-based set_pixels with OIIO 3.1. [#2042](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2042) |
| 16 | + - *deps*: Add compatibility with LLVM 21 [#2030](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2030) (by Christian Heusel) [#2034](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2034) (by Alex Fuller) |
| 17 | + - *ci*: Add a VFX 2026 platform test [#2020](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2020) |
| 18 | + - *ci*: Adjust comparison threshold for render-microfacet test [#2027](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2027) |
| 19 | + - *ci*: Adjust to latest OIIO's new OCIO minimum |
| 20 | + - *ci*: Drop deprecated macos-13 (intel) platform, add macos-15-intel [#2031](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2031) |
| 21 | + - *ci*: Unbreak optix jobs by locking down container [#2041](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2041) |
| 22 | + - *ci*: Bump 'latest' test dependency versions [#2038](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2038) |
| 23 | + - *ci*: Use bigger runner for icx job variation, needs more disk space [#2047](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2047) |
| 24 | + - *ci*: Fix failing render-microfacet.opt test [#2048](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2048) |
7 | 25 |
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8 | 26 |
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9 | 27 | Release 1.14.7.0 (2 Aug 2025) -- compared to 1.14.6.0 |
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