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ShaderProgram.py
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92 lines (50 loc) · 1.83 KB
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'''
* ShaderProgram.py
*
* Created on: 27.12.2018
* Author: Andrew Jason Bishop
*
* General description:
* xxx
'''
import OpenGL.GL as GL
class ShaderProgram:
def __init__(self, _progID, _shaderIDs):
self.programID = _progID
self.shaderIDs = _shaderIDs
self.uLocations = {}
self.updateUniformLocations()
def updateUniformLocations(self):
uniformVariableNames = ["transforMatrix", "uniScale"]
for uVarName in uniformVariableNames:
self.uLocations[ uVarName] = self.get_uniformLocation( uVarName )
def get_uniformLocation(self, _uName):
return GL.glGetUniformLocation(self.programID, _uName)
def start(self):
GL.glUseProgram( self.programID )
def stop(self):
GL.glUseProgram( 0 )
def loadTransformationMatrix(self, _tMatrix):
self.loadMatrix( "transforMatrix", _tMatrix )
def loadMatrix(self, _uVarName, _matrix):
locationIndex = self.uLocations[ _uVarName ]
GL.glUniformMatrix4fv( locationIndex, 1, GL.GL_FALSE, _matrix )
def loadFloat(self, _uVarName, _value):
locationIndex = self.uLocations[ _uVarName ]
GL.glUniform1f( locationIndex, _value )
def loadVector(self, _uVarName, _vector):
locationIndex = self.uLocations[ _uVarName ]
GL.glUniform3f( locationIndex, _value )
def cleanUp(self):
self.stop()
for shaderID in self.shaderIDs:
self.detachShader( shaderID )
self.deleteShader( shaderID )
self.delete()
def detachShader(self, _shaderID):
GL.glDetachShader( self.programID, _shaderID )
def deleteShader(self, _shaderID):
GL.glDeleteShader( _shaderID )
def delete(self):
GL.glDeleteProgram( self.programID )
''' END '''