Breaking items #4123
Replies: 2 comments 2 replies
-
|
Not gonna lie, this would be great. The floor is pretty much the same as when you use triggers mixed with 90° panels, but it does seem cool. "Start Enabled" could make them not breakable, and getting an input would make them break instantly. Actually, why not send an output when it breaks? |
Beta Was this translation helpful? Give feedback.
-
|
I think it would make more sense to implement this as a "Breakable Wall" items that would have multiple skins depending on the cube type, or maybe make it a timer so there can be many skins? it should have a Glass skin, a Portalable Surface skin, a Non-Portalable Surface skin, maybe a wood skin and a brick skin? Grating skin? the possibility. And yes, you can place portals on the Portalable Surface skin. The things slambo311 are also good. inputs and outputs. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Destroyable bricks wall will be like glass, but it's bricks and it can be destroyed by explosions/like monitors.
Floor, that was in chapter 1, where you find first portal gun. Breaks, if you stay on him
Beta Was this translation helpful? Give feedback.
All reactions