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UI: Menu raycast should be prioritised #741

@Rikketh

Description

@Rikketh

Is your feature request related to a problem?

Currently spawning a personal mirror prevents one from having a UI raycast hit the menu. Potentially, this is an issue with other objects with colliders attached.

Describe your preferred solution

UI elements such as menu should be prioritised when there are other raycast targets. Ideally, the menu itself should also render atop the other layers. Nothing but the menu itself should be the raycast target for it, since if the menu is opened halfway through a mesh/prop/player, it should still be accessible.

Describe any considered alternatives

I don't think there are any good alternatives. The menu is a high priority element that should not be blocked or altered by anything.

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