Skip to content

IK: Avatar component similar to VRChat's Head Chop #751

@nuclearboi

Description

@nuclearboi

Is your feature request related to a problem?

Some avatars, like mine, could sometimes use rigs that leverage the humanoid IK to accommodate their design because of different design circumstances. For instance, the head here is in a different spot compared to the usual humanoid avatar.
Image

In cases like these, the viewpoint in first-person is obscured by these objects. VR usage becomes cumbersome as a result.
Image

Describe your preferred solution

A component should be added to scale down specific bones/objects while using the avatar from a first-person perspective, ensuring that the user's view is clear and unobstructed.

Describe any considered alternatives

N/A

Additional Context

No response

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions