Is your feature request related to a problem?
Some avatars, like mine, could sometimes use rigs that leverage the humanoid IK to accommodate their design because of different design circumstances. For instance, the head here is in a different spot compared to the usual humanoid avatar.

In cases like these, the viewpoint in first-person is obscured by these objects. VR usage becomes cumbersome as a result.

Describe your preferred solution
A component should be added to scale down specific bones/objects while using the avatar from a first-person perspective, ensuring that the user's view is clear and unobstructed.
Describe any considered alternatives
N/A
Additional Context
No response
Is your feature request related to a problem?
Some avatars, like mine, could sometimes use rigs that leverage the humanoid IK to accommodate their design because of different design circumstances. For instance, the head here is in a different spot compared to the usual humanoid avatar.

In cases like these, the viewpoint in first-person is obscured by these objects. VR usage becomes cumbersome as a result.

Describe your preferred solution
A component should be added to scale down specific bones/objects while using the avatar from a first-person perspective, ensuring that the user's view is clear and unobstructed.
Describe any considered alternatives
N/A
Additional Context
No response