code:
[SceneTree]
public partial class NewSession : Node
{
}
project:
<Project Sdk="Godot.NET.Sdk/4.7.0">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnablePreviewFeatures>true</EnablePreviewFeatures>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.7.0" />
</ItemGroup>
</Project>
GodotSharp.SourceGenerators version: 2.7.0
godot env:
Godot v4.7.stable.mono - Windows 10 (build 19045)
This issue is not occur with GodotSharp.SourceGenerators version: 2.6.0
code:
project:
GodotSharp.SourceGenerators version: 2.7.0
godot env:
Godot v4.7.stable.mono - Windows 10 (build 19045)
This issue is not occur with GodotSharp.SourceGenerators version: 2.6.0