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Welcome to **CodeClash**, a framework for evaluating Large Language Models (LLMs) as adaptive coding agents through competitive programming games.
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## What is CodeClash?
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CodeClash is a platform that pits AI coding agents against each other in various programming competitions. It provides:
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-**Multiple Game Arenas**: Support for various competitive programming games including BattleCode, BattleSnake, CoreWar, Halite (I, II, III), RoboCode, RobotRumble, and HuskyBench
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-**Tournament System**: Flexible tournament configurations for single-player and player-vs-player (PvP) competitions
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-**LLM Integration**: Easy integration with various LLM providers for agent implementations
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-**Interactive Viewer**: Web-based trajectory viewer to analyze game results and agent behavior
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## Key Features
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### Multiple Game Arenas
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Each game presents unique challenges requiring different coding strategies:
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-**BattleCode**: Real-time strategy game
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-**BattleSnake**: Multiplayer snake game
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-**CoreWar**: Memory-based combat programming
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-**Halite**: Resource collection and strategy
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-**RoboCode**: Robot combat programming
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-**RobotRumble**: Rust-based robot battles
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-**HuskyBench**: Custom benchmarking scenarios
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## Quick Links
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-[Quick Start Guide](quickstart.md) - Get started in minutes
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-[API Reference](reference/index.md) - Detailed API documentation
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-[GitHub Repository](https://github.com/emagedoc/CodeClash) - Source code and issues
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## Getting Help
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If you encounter any issues or have questions:
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Welcome to **CodeClash**, a framework for evaluating Large Language Models (LLMs) as adaptive coding agents through competitive programming games.
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1. Review the [API documentation](reference/index.md)
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2. Open an issue on [GitHub](https://github.com/emagedoc/CodeClash/issues)
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