|
1 | | - |
2 | | - |
3 | | -The Newmodels Map Editor Project consits of **🧬experimental🧬** customized MTA:SA Map Editor resources to support new model IDs for vehicles, objects and skins using newmodels ([mta-add-models Project](https://github.com/Fernando-A-Rocha/mta-add-models#readme)). |
4 | | - |
5 | | -MTA forum thread: [link](https://forum.mtasa.com/topic/133212-rel-add-new-models-library/#comment-1003395) |
6 | | - |
7 | | -## Support/Help |
8 | | - |
9 | | -If you need help with anything related to this project, please read the corresponding section on the MTA forum thread linked above. |
10 | | - |
11 | | -## Installation |
12 | | - |
13 | | -1. Follow the instructions on the [New-Models Editor v3.1.0 release page](https://github.com/Fernando-A-Rocha/mtasa-resources/releases/tag/v3.1.0-newmodels-editor). |
14 | | - |
15 | | -2. Make sure you installed `newmodels` & `newmodels-engine` which you can obtain from the [mta-add-models v3.1.0 release page](https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v3.1.0). |
16 | | - * Tutorial [here](/README.md#install). |
17 | | - * Both of these are required for the New-Models Map Editor to work. |
18 | | - * Make sure you have the right compatible versions of both resources installed. |
19 | | - |
20 | | -3. Use **refresh** command in your server console to apply the resource changes. |
21 | | - |
22 | | -## Usage |
23 | | - |
24 | | -To use new models in your map, the editor needs to know which models have been added. The `models list` is stored inside XML files for objects, vehicles & skins in the `editor_gui` resource. We opted by not changing how the Map Editor reads these files, so it would be easier to update the Map Editor in the future. |
25 | | - |
26 | | -The resource `editor_newmodels` is responsible for applying the new models to the editor GUI. It reads them from `newmodels` and adds the new models to the `models list` XML files. |
27 | | - |
28 | | -This happens automatically when `editor_newmodels` is started. You can also use the command `/editor_newmodels` to force-update the models list. |
29 | | - |
30 | | -You can place down new vehicles, objects and skins in your map. The editor script sets the element datas when spawning the elements. |
31 | | -When saving the map, the element datas are saved in the XML file. When a map is loaded, it will set all those datas => setting the correct new model IDs. |
32 | | - |
33 | | -This means that the map can be loaded on any server that has the same new models in their `newmodels` resource, not requiring the custom map editor which is just for creating the maps :-) |
34 | | - |
35 | | -**Happy mapping!** |
36 | | - |
37 | | -## Contributing |
38 | | - |
39 | | -Want to help make this project better? See [this note](https://github.com/Fernando-A-Rocha/mta-add-models#final-note). |
40 | | - |
41 | | -## Credits |
42 | | - |
43 | | -* [Fernando](https://github.com/Fernando-A-Rocha) |
44 | | -* [Rick](https://github.com/httpRick) |
45 | | -* [MTA:SA Resources Contributors](https://github.com/multitheftauto/mtasa-resources) |
| 1 | + |
| 2 | + |
| 3 | +The Newmodels Map Editor Project consits of **🧬experimental🧬** customized MTA:SA Map Editor resources to support new model IDs for vehicles, objects and skins using newmodels ([mta-add-models Project](https://github.com/Fernando-A-Rocha/mta-add-models#readme)). |
| 4 | + |
| 5 | +MTA forum thread: [link](https://forum.mtasa.com/topic/133212-rel-add-new-models-library/#comment-1003395) |
| 6 | + |
| 7 | +## Support/Help |
| 8 | + |
| 9 | +If you need help with anything related to this project, please read the corresponding section on the MTA forum thread linked above. |
| 10 | + |
| 11 | +## Installation |
| 12 | + |
| 13 | +1. Follow the instructions on the [New-Models Editor v3.2.0 release page](https://github.com/Fernando-A-Rocha/mtasa-resources/releases/tag/v3.2.0-newmodels-editor). |
| 14 | + |
| 15 | +2. Make sure you installed `newmodels` & `newmodels-engine` which you can obtain from the [mta-add-models v3.2.0 release page](https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v3.2.0). |
| 16 | + * Tutorial [here](/README.md#install). |
| 17 | + * Both of these are required for the New-Models Map Editor to work. |
| 18 | + * Make sure you have the right compatible versions of both resources installed. |
| 19 | + |
| 20 | +3. Use **refresh** command in your server console to apply the resource changes. |
| 21 | + |
| 22 | +## Usage |
| 23 | + |
| 24 | +To use new models in your map, the editor needs to know which models have been added. The `models list` is stored inside XML files for objects, vehicles & skins in the `editor_gui` resource. We opted by not changing how the Map Editor reads these files, so it would be easier to update the Map Editor in the future. |
| 25 | + |
| 26 | +The resource `editor_newmodels` is responsible for applying the new models to the editor GUI. It reads them from `newmodels` and adds the new models to the `models list` XML files. |
| 27 | + |
| 28 | +This happens automatically when `editor_newmodels` is started. You can also use the command `/editor_newmodels` to force-update the models list. |
| 29 | + |
| 30 | +You can place down new vehicles, objects and skins in your map. The editor script sets the element datas when spawning the elements. |
| 31 | +When saving the map, the element datas are saved in the XML file. When a map is loaded, it will set all those datas => setting the correct new model IDs. |
| 32 | + |
| 33 | +This means that the map can be loaded on any server that has the same new models in their `newmodels` resource, not requiring the custom map editor which is just for creating the maps :-) |
| 34 | + |
| 35 | +**Happy mapping!** |
| 36 | + |
| 37 | +## Contributing |
| 38 | + |
| 39 | +Want to help make this project better? See [this note](https://github.com/Fernando-A-Rocha/mta-add-models#final-note). |
| 40 | + |
| 41 | +## Credits |
| 42 | + |
| 43 | +* [Fernando](https://github.com/Fernando-A-Rocha) |
| 44 | +* [Rick](https://github.com/httpRick) |
| 45 | +* [MTA:SA Resources Contributors](https://github.com/multitheftauto/mtasa-resources) |
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