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AllenSocketTCP.hpp
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380 lines (324 loc) · 11.1 KB
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//#pragma once
#include <event.h>
#include <event2/util.h>
#include <event2/listener.h>
#include <event2/thread.h>
#include <iostream>
#include <cstdint>
#include <future>
#include <chrono>
#include <thread>
#include <string>
#include <vector>
#include <list>
#include <unordered_map>
class AllenSocketTCP
{
#ifdef WIN32
#define INIT_NETWORK WSADATA wsaData;(void)WSAStartup(MAKEWORD(2, 2), &wsaData)
#define UNINIT_NETWORK WSACleanup()
#define INIT_THREAD_PRE evthread_use_windows_threads()
#define NEW_BASE(base) event_config* evcfg = event_config_new();event_config_set_flag(evcfg,EVENT_BASE_FLAG_STARTUP_IOCP);base = event_base_new_with_config(evcfg);event_config_free(evcfg)
#else
#define INIT_NETWORK
#define UNINIT_NETWORK
#define INIT_THREAD_PRE evthread_use_pthreads()
#define NEW_BASE(base) base = event_base_new()
#endif
#define INIT_THREAD(base) INIT_THREAD_PRE;evthread_make_base_notifiable(base)
public:
enum Mode {
Mode_None,
Mode_Serv,
Mode_Clnt
};
// callback's type for server
enum CallbackServer {
CS_Received,
CS_Connected,
CS_Event
};
// callback's type for client
enum CallbackClient {
CC_Received
};
// events
enum SocketEvent {
SE_None,
SE_Timeout,
SE_Error,
SE_EOF,
SE_Connected
};
// events while
enum SocketEventWhile {
SEW_None,
SEW_Writing,
SEW_Reading
};
protected:
event_base* m_evBase;
// for server
evconnlistener* m_evListener;
// for client
bufferevent* m_evBuffEvt;
using CallbackTypeServerConnected = std::function<void(const char*, unsigned short)>;
using CallbackTypeServerReceived = std::function<void(std::vector<char>*)>;
using CallbackTypeServerEvent = std::function<void(SocketEvent, SocketEventWhile)>;
using CallbackTypeClientReceived = std::function<void(std::vector<char>*)>;
using CallbackFuncType = std::function<void(void*)>;
typedef struct struCBServer {
std::list<CallbackTypeServerConnected> Connected;
std::list<CallbackTypeServerReceived> Received;
std::list<CallbackTypeServerEvent> Event;
}CallbackTypeServer;
typedef struct struCBClient {
std::list<CallbackTypeClientReceived> Received;
}CallbackTypeClient;
#define CallbackGetServerConnected(arg) &((CallbackTypeServer*)arg)->Connected
#define CallbackGetServerReceived(arg) &((CallbackTypeServer*)arg)->Received
#define CallbackGetServerEvent(arg) &((CallbackTypeServer*)arg)->Event
#define CallbackGetClientReceived(arg) &((CallbackTypeClient*)arg)->Received
std::unordered_map<evutil_socket_t, bufferevent*> m_servClientList;
// callbacks
CallbackTypeServer m_cbServer;
CallbackTypeClient m_cbClient;
// Args
typedef struct struServerArgs {
event_base* base;
CallbackTypeServer* callback;
decltype(m_servClientList)* clients;
}ServerArgs;
typedef struct struClientArgs {
event_base* base;
CallbackTypeClient* callback;
}ClientArgs;
#define ArgsGetEvBase(args,stru) ((stru*)args)->base
#define ArgsGetCbList(args,stru) ((stru*)args)->callback
#define ServerArgsGetClients(args) (((ServerArgs*)args)->clients)
#define ServerArgsGetEvBase(args) ArgsGetEvBase(args,ServerArgs)
#define ServerArgsGetCbList(args) ArgsGetCbList(args,ServerArgs)
#define ClientArgsGetEvBase(args) ArgsGetEvBase(args,ClientArgs)
#define ClientArgsGetCbList(args) ArgsGetCbList(args,ClientArgs)
ServerArgs m_servArgs;
ClientArgs m_clntArgs;
// class work mode
Mode m_mode;
std::thread m_thrdServDispatch;
std::thread m_thrdClntDispatch;
void init()
{
m_evBase = nullptr;
m_evBuffEvt = nullptr;
m_evListener = nullptr;
m_mode = Mode::Mode_None;
}
public:
AllenSocketTCP() { init(); }
virtual ~AllenSocketTCP()
{
if (m_evListener) evconnlistener_free(m_evListener);
if (m_evBuffEvt) bufferevent_free(m_evBuffEvt);
if (m_evBase)
{
event_base_loopbreak(m_evBase);
if (m_mode == Mode::Mode_Serv)
m_thrdServDispatch.detach();
if (m_mode == Mode::Mode_Clnt)
m_thrdClntDispatch.detach();
event_base_free(m_evBase);
}
UNINIT_NETWORK;
}
protected:
#define INFO(msg,ret) { std::cout << msg << std::endl; return ret; }
int serverStartServer(uint16_t port)
{
if (m_mode != Mode::Mode_None) return -1;
INIT_NETWORK;
sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(port);
NEW_BASE(m_evBase);
if (!m_evBase)
INFO("event_base create faild",0);
INIT_THREAD(m_evBase);
m_servArgs.base = m_evBase;
m_servArgs.callback = &m_cbServer;
m_servArgs.clients = &m_servClientList;
m_evListener = evconnlistener_new_bind(m_evBase, [](
evconnlistener* listener,
evutil_socket_t fd,
sockaddr* sock,
int socklen,
void* arg) {
auto base = ServerArgsGetEvBase(arg);
if (fd < 0) INFO("accept",);
bufferevent* evBuffer = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE|BEV_OPT_THREADSAFE);
bufferevent_setcb(evBuffer, [](bufferevent* in_bev, void* args) {
std::vector<char> buff;
const size_t CacheSize = 256;
char* cache = new char[CacheSize];
size_t n(0);
while (n = bufferevent_read(in_bev, cache, CacheSize), n > 0)
buff.insert(buff.end(), cache, cache + n);
delete cache;
auto cb = ServerArgsGetCbList(args);
auto result = CallbackGetServerReceived(cb);
if (!result->empty())
for (auto i : *result)
i(&buff);
}, [](bufferevent* bev, void* arg) {
//std::cout << "send to client" << std::endl;
}, [](bufferevent* in_bev, short in_event, void* args) {
SocketEvent evt = SocketEvent::SE_None;
SocketEventWhile evtWhile = SocketEventWhile::SEW_None;
if (in_event & BEV_EVENT_TIMEOUT) evt = SocketEvent::SE_Timeout;
else if (in_event & BEV_EVENT_EOF) evt = SocketEvent::SE_EOF;
else if (in_event & BEV_EVENT_ERROR) evt = SocketEvent::SE_Error;
else if (in_event & BEV_EVENT_CONNECTED) evt = SocketEvent::SE_Connected;
if (in_event & BEV_EVENT_READING) evtWhile = SocketEventWhile::SEW_Reading;
else if (in_event & BEV_EVENT_WRITING) evtWhile = SocketEventWhile::SEW_Writing;
if (evt == SocketEvent::SE_EOF || evt == SocketEvent::SE_Error)
ServerArgsGetClients(args)->erase(bufferevent_getfd(in_bev));
auto cb = ServerArgsGetCbList(args);
auto result = CallbackGetServerEvent(cb);
if (!result->empty())
for (auto i : *result)
i(evt, evtWhile);
}, arg);
bufferevent_enable(evBuffer, EV_READ | EV_WRITE | EV_PERSIST);
auto cb = ServerArgsGetCbList(arg);
auto result = CallbackGetServerConnected(cb);
if (!result->empty())
{
char str[INET_ADDRSTRLEN];
auto p1 = evutil_inet_ntop(AF_INET, &(((sockaddr_in*)sock)->sin_addr), str, INET_ADDRSTRLEN);
auto p2 = ((sockaddr_in*)sock)->sin_port;
for (auto i : *result)
i(p1, p2);
ServerArgsGetClients(arg)->insert(std::make_pair(fd, evBuffer));
std::cout << "new connection created and now is connected " << ServerArgsGetClients(arg)->size() << " clients" << std::endl;
}
}, (void*)&m_servArgs,
LEV_OPT_REUSEABLE | LEV_OPT_CLOSE_ON_FREE | LEV_OPT_THREADSAFE,
10, (const sockaddr*)&sin, sizeof(sin));
evconnlistener_set_error_cb(m_evListener, [](evconnlistener* listener, void* args) {
struct event_base *base = evconnlistener_get_base(listener);
int err = EVUTIL_SOCKET_ERROR();
printf("Got an error %d (%s) on the listener. "
"Shutting down.\n", err, evutil_socket_error_to_string(err));
});
m_thrdServDispatch = std::thread([](event_base* base) {event_base_dispatch(base);}, m_evBase);
m_mode = Mode::Mode_Serv;
return 0;
}
int serverSend(const char* data, size_t dataLen)
{
if (m_mode != Mode::Mode_Serv) return -1;
for(auto i:m_servClientList)
bufferevent_write(i.second, data, dataLen);
return 0;
}
int clientConnect(const char* ip, uint16_t port)
{
if (m_mode != Mode::Mode_None) return -1;
INIT_NETWORK;
sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
if (evutil_inet_pton(AF_INET, ip, &addr.sin_addr) < 0)
INFO("inet_pton",0);
NEW_BASE(m_evBase);
if (m_evBase == NULL)
INFO("new base error",0);
INIT_THREAD(m_evBase);
m_evBuffEvt = bufferevent_socket_new(m_evBase, -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_THREADSAFE);
if (m_evBuffEvt == NULL)
INFO("new bufferevent error",0);
int ret = bufferevent_socket_connect(m_evBuffEvt, (sockaddr*)&addr, sizeof(addr));
if (ret != 0)
INFO("connect error",0);
m_clntArgs.base = m_evBase;
m_clntArgs.callback = &m_cbClient;
bufferevent_setcb(m_evBuffEvt,
[](bufferevent* bev, void* args) {
std::vector<char> buff;
const size_t CacheSize = 256;
char* cache = new char[CacheSize];
size_t n(0);
while (n = bufferevent_read(bev, cache, CacheSize), n > 0)
buff.insert(buff.end(), cache, cache + n);
delete cache;
auto cb = ClientArgsGetCbList(args);
auto result = CallbackGetClientReceived(cb);
if (result->empty()) return;
for (auto i : *result)
i(&buff);
},
[](bufferevent* bev, void* arg) {
//std::cout << "send to server" << std::endl;
},
[](bufferevent* bev, short events, void* ctx) {
if (events & BEV_EVENT_CONNECTED)
{
std::cout << "Connected" << std::endl;
}
else if (events & BEV_EVENT_ERROR)
{
std::cout << "Error" << std::endl;
}
}, &m_clntArgs);
bufferevent_enable(m_evBuffEvt, EV_READ | EV_WRITE | EV_PERSIST);
m_thrdClntDispatch = std::thread([](event_base* base) {event_base_dispatch(base);}, m_evBase);
m_mode = Mode::Mode_Clnt;
return 0;
}
#undef INFO
int clientSend(const char* data, size_t dataLen)
{
if (m_mode != Mode::Mode_Clnt) return -1;
return bufferevent_write(m_evBuffEvt, data, dataLen);
}
public:
void wait()
{
if (m_mode == Mode::Mode_Clnt)
m_thrdClntDispatch.join();
if (m_mode == Mode::Mode_Serv)
m_thrdServDispatch.join();
}
bool isWorked() { return m_mode != Mode::Mode_None; }
auto GetNetworkMethod() { return event_base_get_method(m_evBase); }
#undef INIT_NETWORK
};
class AllenSocketTCPServer :public AllenSocketTCP
{
public:
AllenSocketTCPServer() { }
AllenSocketTCPServer(uint16_t port) { if (port) serverStartServer(port); }
int StartServer(uint16_t port) { return serverStartServer(port); }
int Send(const char* data, size_t dataLen) { return serverSend(data, dataLen); }
void AddCallbackConnected(CallbackTypeServerConnected cb, bool isAppend = true) {
if (!isAppend) m_cbServer.Connected.clear(); m_cbServer.Connected.push_back(cb);
}
void AddCallbackReceived(CallbackTypeServerReceived cb, bool isAppend = true) {
if (!isAppend) m_cbServer.Received.clear(); m_cbServer.Received.push_back(cb);
}
void AddCallbackEvent(CallbackTypeServerEvent cb, bool isAppend = true) {
if (!isAppend) m_cbServer.Event.clear(); m_cbServer.Event.push_back(cb);
}
};
class AllenSocketTCPClient :public AllenSocketTCP
{
public:
AllenSocketTCPClient() { }
AllenSocketTCPClient(const char* ip, uint16_t port) { clientConnect(ip, port); }
int Connect(const char* ip, uint16_t port) { return clientConnect(ip, port); }
int Send(const char* data, size_t dataLen) { return clientSend(data, dataLen); }
void AddCallbackReceived(CallbackTypeClientReceived cb, bool isAppend = true) {
if (!isAppend) m_cbClient.Received.clear(); m_cbClient.Received.push_back(cb);
}
};