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buttonTimed.hpp
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232 lines (196 loc) · 6.32 KB
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#ifndef DYNAMIC_BUTTON_TIMED_HPP
#define DYNAMIC_BUTTON_TIMED_HPP
// ----------------------------------------------------------------------------------------------------
#include "buttonChanged.hpp"
#include "buttonTimedProperties.hpp"
#include <limits.h>
#include <stdint.h>
#include <string.h>
// ----------------------------------------------------------------------------------------------------
/**
* @brief The ButtonTimed class tracks the durations of HistoryLength_ previous states.
* Intrinsically it has support for determining whether the last press was tooShort,
* short or long.
* For more info see ButtonTimedMultiple.
*/
template <typename Button_,
ButtonTimedProperties::Duration_t DurationShort_,
ButtonTimedProperties::Duration_t DurationLong_,
size_t HistoryLength_ = 2,
typename... Args>
class ButtonTimed : public ButtonChanged<Button_, Args...>
{
typedef ButtonChanged<Button_, Args...> BaseButton;
public:
static_assert(0 < DurationShort_);
static_assert(DurationShort_ < DurationLong_);
static_assert(2 <= HistoryLength_);
ButtonTimed(Args... args)
: BaseButton(args...)
, currentDuration_(history_)
{
clearHistory();
}
void clearHistory()
{
memset(history_, 0, HistoryLength_);
}
void update()
{
BaseButton::update();
if (BaseButton::toggled())
{
currentDuration_ = otherDuration_(currentDuration_, true, 1);
*currentDuration_ = 1;
}
else
{
// Only increase up to max of Duration_t - do not overflow!
static_assert(UCHAR_MAX == static_cast<ButtonTimedProperties::Duration_t>(-1));
if (UCHAR_MAX > *currentDuration_)
{
++(*currentDuration_);
}
}
}
ButtonTimedProperties::Duration currentState() const
{
return durationToState_(*currentDuration_);
}
ButtonTimedProperties::Duration previousState() const
{
return durationToState_(*otherDuration_(currentDuration_, false, 1));
}
ButtonTimedProperties::Duration previousState(size_t const offset) const
{
return durationToState_(previousDuration_(offset));
}
// convenience access methods
bool isDownShort()
{
return (BaseButton::isDown() &&
(ButtonTimedProperties::Duration::Short == currentState()));
}
bool isDownLong()
{
return (BaseButton::isDown() &&
(ButtonTimedProperties::Duration::Long == currentState()));
}
bool isUpShort()
{
return (BaseButton::isUp() &&
(ButtonTimedProperties::Duration::Short == currentState()));
}
bool isUpLong()
{
return (BaseButton::isUp() &&
(ButtonTimedProperties::Duration::Long == currentState()));
}
bool pressedAfterShort()
{
return (BaseButton::pressed() &&
(ButtonTimedProperties::Duration::Short == previousState()));
}
bool pressedAfterLong()
{
return (BaseButton::pressed() &&
(ButtonTimedProperties::Duration::Long == previousState()));
}
bool releasedAfterShort()
{
return (BaseButton::released() &&
(ButtonTimedProperties::Duration::Short == previousState()));
}
bool releasedAfterLong()
{
return (BaseButton::released() &&
(ButtonTimedProperties::Duration::Long == previousState()));
}
bool wasDownShort()
{
return (!BaseButton::isDown() &&
(ButtonTimedProperties::Duration::Short == previousState()));
}
bool wasDownLong()
{
return (!BaseButton::isDown() &&
(ButtonTimedProperties::Duration::Long == previousState()));
}
bool wasUpShort()
{
return (!BaseButton::isUp() &&
(ButtonTimedProperties::Duration::Short == previousState()));
}
bool wasUpLong()
{
return (!BaseButton::isUp() &&
(ButtonTimedProperties::Duration::Long == previousState()));
}
protected:
ButtonTimedProperties::Duration_t previousDuration_(size_t const offset) const
{
ButtonTimedProperties::Duration_t duration = 0;
if (HistoryLength_ > offset)
{
duration = *otherDuration_(currentDuration_, false, offset);
}
else
{
// Keep 0 for offsets out of range.
}
return duration;
}
static ButtonTimedProperties::Duration durationToState_(ButtonTimedProperties::Duration_t const & duration)
{
ButtonTimedProperties::Duration state = ButtonTimedProperties::Duration::TooShort;
if (duration >= DurationLong_)
{
state = ButtonTimedProperties::Duration::Long;
}
else if (duration >= DurationShort_)
{
state = ButtonTimedProperties::Duration::Short;
}
return state;
}
private:
ButtonTimedProperties::Duration_t history_[HistoryLength_];
ButtonTimedProperties::Duration_t * currentDuration_;
ButtonTimedProperties::Duration_t * otherDuration_(
ButtonTimedProperties::Duration_t * const currentDuration,
bool const forward,
size_t const offset) const
{
// assert(currentDuration >= history_);
// assert(currentDuration < (history_ + HistoryLength_));
size_t const circularlyReducedOffset = offset % HistoryLength_;
ButtonTimedProperties::Duration_t * otherDuration = nullptr;
if (forward)
{
otherDuration = currentDuration + circularlyReducedOffset;
if ((history_ + HistoryLength_) <= otherDuration)
{
otherDuration -= HistoryLength_;
}
else
{
// no underflow possible
}
}
else
{
otherDuration = currentDuration - circularlyReducedOffset;
if (history_ > otherDuration)
{
otherDuration += HistoryLength_;
}
else
{
// no overflow possible
}
}
return otherDuration;
}
};
// ----------------------------------------------------------------------------------------------------
#endif // DYNAMIC_BUTTON_TIMED_HPP