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Entity.java
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85 lines (36 loc) · 964 Bytes
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package entities;
public class Entity {
public int posx;
public int posy;
public int hp = 1;
public boolean alive = true;
public boolean attacking = false;
public boolean longAttacking = false;
public boolean bowAttacking = false;
public boolean hurt = false;
public void move(String direction, int tile){
if(direction.equals("north")){this.posy -= tile;}
if(direction.equals("south")){this.posy += tile;}
if(direction.equals("east")){this.posx += tile;}
if(direction.equals("west")){this.posx -= tile;}
}
/**
* direction string gives direction of movement
* distance is amount of tiles moved
* tile is tile size
*/
public void takeDmg(int dmg){
this.hp -= dmg;
if (this.hp <= 0) {this.alive = false;}
}
/**
* used when damage is dealt
* only against enemies, not for Player
*/
public int getposx(){
return this.posx;
}
public int getposy(){
return this.posy;
}
}