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Pausch Lab Roadmap

Game development and XR resources for Pausch Lab at Next Tech Lab (NTL). Open to everyone.

Last verified: 12 September 2026 — Resources and documentation links; sample projects were not build-tested.

Versions checked: Engine: N/A; SDK: N/A; OS: N/A (resource index; no runtime compatibility testing).

Pick a path

Path Topics
Unity C#, gameplay, cameras, rendering, profiling
Other game engines Unreal Engine, Godot, browser games
XR Unity VR, mobile AR, mixed reality, WebXR

Suggested NTL route: Foundations → Unity basics → Gameplay → Small game → Git → Publish on itch.io

Foundations

Learn alongside your first project. Choose one programming language.

Topic Resources
C# for Unity Microsoft C# guide · Code Monkey
Vectors, rotations, interpolation Freya Holmér
Git Official Git book
Game design, levels, feedback Game Maker's Toolkit
3D assets Blender manual · Blender Guru
Prototype assets Kenney

Project checkpoints

  1. First build: One mechanic, a goal, and restart.
  2. Original project: A small game or XR task; test with another person.
  3. NTL demo / portfolio: Playable build, source, short video, credits, and your contribution.

Current priorities

Focus Source
Unity and Unreal; PC and handheld development GDC 2026 industry survey
India Game Developer Conference IGDC
Supported Unity releases and package compatibility Unity release support
OpenXR and device-specific XR features Khronos OpenXR
Browser compatibility before WebGPU adoption MDN WebGPU

Match documentation to your installed version. Older tutorials remain useful for fundamentals; use official docs for setup and changed APIs.

Contributing