Skip to content

Client-side prediction for (some) chat commands and client-side only commands #2414

@IntegratedQuantum

Description

@IntegratedQuantum

I like the idea that #2381 took towards client-side prediction: Just inherit the arguments from inventory (sync) commands and execute accordingly. The same could be used for (some of the) chat commands to give the player instant feedback when e.g. changing gamemode or time.

The main requirement for this would be synchronizing permissions with the client.

Metadata

Metadata

Assignees

No one assigned

    Labels

    engineenhancementa new feature or improvementexperimentala feature or idea that will require lots of experimentation

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions