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Luis Van Slageren
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Fixing some broken links on buttons
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docs/framework/multiplayer_games.mdx

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@@ -12,7 +12,7 @@ To get players or parties of players into a multiplayer match, there are several
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Using [the built-in matchmaker](../matchmaking/index.md) is our recommended approach for all games. It handles keeping parties on the same team, and can be used for team layouts of any complexity up to 64 players, including cooperative games with a single team. It's compatible with both player-hosted listen servers, and dedicated servers.
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<Button
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href="../../matchmaking/blueprints/"
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href="/docs/matchmaking/blueprints"
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text="View matchmaking documentation"
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/>
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This gives you more control over the session listing, but comes at the cost that sessions do not know about or handle parties by default. If you wanted to transmit information about parties to a game server, you'd need to manually implement a beacon in C++ that game clients could use prior to joining.
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<Button
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href="../ossv1/sessions/creating"
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href="/docs/ossv1/sessions/creating"
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text="View online subsystem APIs for sessions"
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/>

docs/setup/next_steps.mdx

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@@ -15,24 +15,24 @@ Our [high-level framework components](../framework/index.mdx) are a great way to
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<Button
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type="success"
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href="../framework/"
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href="/docs/framework/"
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text="View framework component documentation"
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/>
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## Using online subsystem APIs
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If you're looking to do something not covered by the framework components, or the framework components aren't a great fit for your game, you can use the [online subsystem APIs](../ossv1/index.mdx) from blueprints or C++.
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<Button href="../ossv1/" text="View online subsystem documentation" />
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<Button href="/docs/ossv1/" text="View online subsystem documentation" />
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## Using modern C++
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If you're a C++ developer and would prefer to use modern C++ APIs for accessing Epic Online Services, we provide [an improved C++ API](../systems/index.md) compared with the online subsystem APIs. The online subsystem APIs are constrained to the API design that Epic has put in place; our modern C++ APIs are much nicer to work with and more closely represent plugin and EOS features.
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<Button href="../systems/" text="View modern C++ documentation" />
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<Button href="/docs/systems/" text="View modern C++ documentation" />
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## Using team-based matchmaking
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If you're looking to use team-based matchmaking in your game, please refer to the [matchmaking guide](../matchmaking/index.md). Team-based matchmaking can be used from blueprints or C++, but is only available to users of the Paid Edition.
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<Button href="../matchmaking/" text="View matchmaking documentation" />
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<Button href="/docs/matchmaking/" text="View matchmaking documentation" />

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