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SDL3_GPU: Do not log something every single frame, haha...
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SDL3_GPU/src/main.cpp

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@@ -642,7 +642,6 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
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return SDL_APP_SUCCESS;
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}
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SDL_Log("Frame: %u, Time: %u ns", myAppState->frameNumber, myAppState->frameTimes[myAppState->frameNumber - 1]);
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return SDL_APP_CONTINUE;
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}
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