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Don't activate "potentially unavailable" spawnpoint with sector name after loading a level
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src/editor/editor.cpp

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Original file line numberDiff line numberDiff line change
@@ -554,7 +554,6 @@ Editor::set_level(std::unique_ptr<Level> level, bool reset)
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if (m_sector != nullptr)
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{
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m_sector->activate(sector_name);
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m_sector->get_camera().set_mode(Camera::Mode::MANUAL);
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if (!reset) {

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