# Documentation Sync Date 2021-04-05 # Reviewer List If you have any questions about translation, please reach out @WuZhuoran @Bisstocuz @Yuxuan1993 @Hallavan # Documentation List ## Introduction - [x] [Index](http://docs.modding.bannerlord.com/) by #10 ## Asset Management - [x] [Index](http://docs.modding.bannerlord.com/asset-management/) - [x] [f.a.q.](http://docs.modding.bannerlord.com/asset-management/faq/) by #21 - [x] [quick-guide](http://docs.modding.bannerlord.com/asset-management/quickguide_create_a_mod/) by #11 ### Asset Browser - [x] [index](http://docs.modding.bannerlord.com/asset-management/asset-browser/) - [x] [Filter Queries](http://docs.modding.bannerlord.com/asset-management/asset-browser/filterqueries/) by #22 ### Asset Types - [x] [index](http://docs.modding.bannerlord.com/asset-management/asset-types/) - [x] [Adding & Overriding Assets](http://docs.modding.bannerlord.com/asset-management/asset-types/overriding_assets/) - [x] [Animations](http://docs.modding.bannerlord.com/asset-management/asset-types/animations/) - [x] [Bodies](http://docs.modding.bannerlord.com/asset-management/asset-types/bodies/) by #27 - [x] [Entities & Prefabs](http://docs.modding.bannerlord.com/asset-management/asset-types/prefabs/) by #42 - [x] [Materials](http://docs.modding.bannerlord.com/asset-management/asset-types/materials/) - [x] [Meshed](http://docs.modding.bannerlord.com/asset-management/asset-types/meshes/) by #42 - [x] [Naming Conventions](http://docs.modding.bannerlord.com/asset-management/asset-types/asset_naming_conventions/) @Yuxuan1993 - [x] [Overriding Scenes and Prefabs](http://docs.modding.bannerlord.com/asset-management/asset-types/overriding_scenes_prefabs/) by #43 - [x] [Paths](http://docs.modding.bannerlord.com/asset-management/asset-types/path/) by #43 - [x] [Scripts](http://docs.modding.bannerlord.com/asset-management/asset-types/scripts/) - [x] [Skeletions](http://docs.modding.bannerlord.com/asset-management/asset-types/skeletons/) - [x] [Textures](http://docs.modding.bannerlord.com/asset-management/asset-types/textures/) by #43 ## Best Practice - [ ] [Scene Performance Guide](http://docs.modding.bannerlord.com/zh_cn/bestpractices/scene_performance_guide/) - [ ] [Sealed Class Extension](http://docs.modding.bannerlord.com/bestpractices/sealed_class_extension/) ## Bannerlord Missions - [x] [index](http://docs.modding.bannerlord.com/authoring-mission-scenes/) - [ ] [what makes a village scene](http://docs.modding.bannerlord.com/zh_cn/authoring-mission-scenes/villages/) - [x] [Mission Tactical Positions](http://docs.modding.bannerlord.com/authoring-mission-scenes/tactical_positions/) by #46 - [x] [Destructible Component](http://docs.modding.bannerlord.com/authoring-mission-scenes/script-components/bannerlord_destructible_component/) @Oshibuki - [x] [Scene Barrier Builder](http://docs.modding.bannerlord.com/authoring-mission-scenes/script-components/scene_barrier_builder/) - [x] [Scene Spawn Point Guide](http://docs.modding.bannerlord.com/authoring-mission-scenes/script-components/scene_spawn_points_guide/) - [x] [Script Component Callbacks](http://docs.modding.bannerlord.com/authoring-mission-scenes/script-components/callbacks/) by #45 - [x] [Spawn Point Debug Tool](http://docs.modding.bannerlord.com/authoring-mission-scenes/script-components/spawn_point_debug_tool/) by #47 ## Editor - [x] [index](http://docs.modding.bannerlord.com/editor/) ### Resource Editors - [x] [index](http://docs.modding.bannerlord.com/editor/resource-editors/) - [x] [Material Editor](http://docs.modding.bannerlord.com/editor/resource-editors/material_editor/) - [x] [Skeleton Editor](http://docs.modding.bannerlord.com/editor/resource-editors/skeleton_editor/) - [x] [Cloth Simulation](http://docs.modding.bannerlord.com/editor/resource-editors/cloth_simulation/) - [x] [Meta Mesh Editor](http://docs.modding.bannerlord.com/editor/resource-editors/meta_mesh_editor/) by #49 - [x] [Model Viewer](http://docs.modding.bannerlord.com/editor/resource-editors/model_viewer/) - [x] [Texture Editor](http://docs.modding.bannerlord.com/editor/resource-editors/mipmap_editor/) by #41 ## Scene Editor - [x] [index](http://docs.modding.bannerlord.com/editor/scene-editor/) - [ ] [nav_mesh](http://docs.modding.bannerlord.com/zh_cn/editor/scene-editor/nav_mesh/) - [x] [Creating Entity](http://docs.modding.bannerlord.com/editor/scene-editor/creating_entity/) @Hallavan - [x] [Editor Shortcuts](http://docs.modding.bannerlord.com/editor/scene-editor/editor_shortcuts/) by #13 - [x] [Path Editing](http://docs.modding.bannerlord.com/editor/scene-editor/path_editing/) by #40 - [x] [Terrain Creation](http://docs.modding.bannerlord.com/editor/scene-editor/terrain_creation/) by #14 - [x] [Entity Inspector](http://docs.modding.bannerlord.com/editor/scene-editor/entity_inspector/) - [x] [Navigation Mesh Inspector](http://docs.modding.bannerlord.com/editor/scene-editor/nav_mesh_inspector/) by #51 - [x] [Alignment and Snapping Tools](http://docs.modding.bannerlord.com/editor/scene-editor/alignment_and_snapping/) @Hallavan - [x] [Distance Tool](http://docs.modding.bannerlord.com/editor/scene-editor/distance_tool/) by #38 - [x] [Mass Selection](http://docs.modding.bannerlord.com/editor/scene-editor/mass_selection/) - [x] [Precomputed Radiance Transfer - GI System](http://docs.modding.bannerlord.com/editor/scene-editor/prt/) - [x] [Resizing Terrain](http://docs.modding.bannerlord.com/editor/scene-editor/terrain_resize/) by #32 - [x] [Scene Level System](http://docs.modding.bannerlord.com/editor/scene-editor/level_system/) - [x] [Terrain Mesh Blend System](http://docs.modding.bannerlord.com/editor/scene-editor/terrain_mesh_blend/) by #48 ## Playing Sounds - [x] [index](http://docs.modding.bannerlord.com/playing-sounds/) - [x] [Adding Custom Sounds](http://docs.modding.bannerlord.com/playing-sounds/adding-custom-sounds/) by #23
Documentation Sync Date
2021-04-05
Reviewer List
If you have any questions about translation, please reach out @WuZhuoran @Bisstocuz @Yuxuan1993 @Hallavan
Documentation List
Introduction
Asset Management
Asset Browser
Asset Types
Best Practice
Bannerlord Missions
Editor
Resource Editors
Scene Editor
Playing Sounds