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UnitManager.cpp
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53 lines (38 loc) · 1.38 KB
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#include "UnitManager.h"
#include "Runtime.h"
#include "ProxyTypes.h"
namespace UnitManager {
Types::ChangeOwner ChangeOwner;
Types::Get Get;
ProxyTypes::RegisterMembers base_RegisterMembers;
ProxyTypes::RegisterMembers orig_RegisterMembers;
int lChangeOwner(hks::lua_State* L) {
Manager* manager = Get();
Unit::Instance* unit = Unit::GetInstance(L, 1, true);
Unit::Instance** unitRef = &unit;
int playerId = hks::checkplayerid(L, 2);
bool b1 = hks::toboolean(L, 3);
bool b2 = hks::toboolean(L, 4);
ChangeOwner(manager, unit, playerId, b1, b2, unitRef);
Unit::Push(L, *unitRef);
return 1;
}
int lGetInstance(hks::lua_State* L) {
Unit::Instance* unit = (Unit::Instance*)static_cast<uintptr_t>(hks::checknumber(L, 1));
Unit::Push(L, unit);
return 1;
}
void RegisterMembers(hks::lua_State* L) {
std::cout << "Hooked UnitManager::PushMethods!\n";
PushLuaMethod(L, lChangeOwner, "lChangeOwner", -2, "ChangeOwner");
PushLuaMethod(L, lGetInstance, "lGetInstance", -2, "GetInstance");
base_RegisterMembers(L);
}
void Create() {
using namespace Runtime;
ChangeOwner = GetGameCoreGlobalAt<Types::ChangeOwner>(CHANGE_OWNER_OFFSET);
Get = GetGameCoreGlobalAt<Types::Get>(GET_OFFSET);
orig_RegisterMembers = GetGameCoreGlobalAt<ProxyTypes::RegisterMembers>(REGISTER_MEMBERS_OFFSET);
CreateHook(orig_RegisterMembers, &RegisterMembers, &base_RegisterMembers);
}
}