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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="stylesheet" href="DannyStyleSheet.css" type="text/css">
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE-edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title> Small Step </title>
</head>
<body>
<ul>
<li>
<a href=index.html>Home</a>
</li>
<li>
<a href=ProjectList.html>Projects</a>
</li>
<li>
<a herf="#">Socials</a>
<ul class="dropdown">
<li><a href="https://www.twitch.tv/barista_ace">Twitch</a></li>
<li><a href="https://www.linkedin.com/in/dannyaceshafik">LinkedIn</a></li>
</ul>
</li>
<li>
<a href=aboutMe.html>About Me</a>
</li>
</ul>
<div class="paddingit">
<h1>
Small Step
</h1>
<h2>
Gravity Jump your way through small worlds.
</h2>
<img src="https://img.itch.zone/aW1nLzEzODY3ODgxLnBuZw==/315x250%23c/ynJgXN.png" alt="A picture the words, small step" />
<div>
<h3>Role: Lead</h3>
<h3>Role: Game Designer</h3>
<h3>Game Type: Game Jam</h3>
This was a game jam I led with a group of new developers. It was also during the game jam that I realized that I didn’t enjoy not being in engine. Leading people is awesome but also extremely stressful. While I can handle the stress and always put myself in leadership positions, I also like to make things. I made the map layout of the game and arranged the planets in a way that allowed for fun and enticing gameplay.
<br>
<br>
I enjoyed showing those who weren’t as experienced as me in engine a way around their bugs and frustrations. A couple of them went out and led their own games during that quarter and I’d like to think it’s because I gave them a good first impression with the game development process.
<br>
<br>
</div>
<h3>Here's the Link If you'd like to play the game for yourself</h3>
<a href="https://wozzyb.itch.io/small-step">https://wozzyb.itch.io/small-step</a>
</div>
</body>
</html>