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Description
What steps will reproduce the problem?
1. set up a standard client without adjusting the machine.txt
2. try to connect to a certain server which is not listed in machine.txt
The hlm reads at startup the machine.txt at this time normally the client
does not know to which server he wants to connect.
There should be some kind of mechanism to allow the client to connect to a
server without editing the machine.txt before starting the game.
Problem:
It is easy to do this by passing the IP into the hlm.
BUT:
If the server is wrong then the client side of the hlm crashes very bad,
which is not desireable.
Original issue reported on code.google.com by sarkophagien on 5 Feb 2007 at 4:40