|
1 | 1 | @tool |
2 | 2 | @icon("res://addons/LPCAnimatedSprite/icon2d.png") |
3 | | -class_name LPCAnimatedSprite2D extends Node2D |
| 3 | +class_name LPCAnimatedSprite2D extends AnimatedSprite2D |
4 | 4 |
|
| 5 | +var _spritesheets_path: String |
| 6 | +var _atlas_cache = {} |
5 | 7 |
|
6 | | -@export var SpriteSheets:Array[LPCSpriteSheet] |
7 | | -@export var DefaultAnimation:LPCEnum.LPCAnimation = LPCEnum.LPCAnimation.IDLE_DOWN |
| 8 | +@export_dir var spritesheets_path: String: |
| 9 | + set(value): |
| 10 | + if _spritesheets_path != value: |
| 11 | + _spritesheets_path = value |
| 12 | + _refresh_sprites() |
| 13 | + get: |
| 14 | + return _spritesheets_path |
8 | 15 |
|
9 | | -@export var Sprite2DTextureFilter:CanvasItem.TextureFilter = CanvasItem.TEXTURE_FILTER_NEAREST |
| 16 | +@export var animation_data: LPCAnimationDataBase: |
| 17 | + set(value): |
| 18 | + animation_data = value |
| 19 | + _refresh_sprites() |
| 20 | + notify_property_list_changed() |
| 21 | + get: |
| 22 | + return animation_data |
10 | 23 |
|
11 | | -var lastOffset : float = 1.0 |
12 | | -var AnimationNames : Array |
13 | | -var LPC_base : LPCBase |
| 24 | +var animation_textures = {} |
| 25 | +var current_animation: String = "" |
| 26 | +var direction: String = "south" |
14 | 27 |
|
15 | | -func _ready(): |
16 | | - if Engine.is_editor_hint() == false: |
17 | | - _instantiate() |
| 28 | +func _refresh_sprites(): |
| 29 | + if not animation_data: |
| 30 | + return |
| 31 | + _setup_animation_properties() |
| 32 | + _load_spritesheets() |
| 33 | + _setup_sprite_frames() |
| 34 | + |
| 35 | +func _load_spritesheets(): |
| 36 | + _clear_unused_textures() |
| 37 | + _load_required_textures() |
| 38 | + |
| 39 | +func _clear_unused_textures(): |
| 40 | + for anim_name in animation_textures.keys(): |
| 41 | + if not anim_name in animation_data.available_animations: |
| 42 | + animation_textures.erase(anim_name) |
| 43 | + |
| 44 | +func _load_required_textures(): |
| 45 | + for anim_name in animation_data.required_spritesheets: |
| 46 | + var spritesheet = animation_data.required_spritesheets[anim_name] |
| 47 | + var texture_path = _spritesheets_path.path_join(spritesheet + ".png") |
| 48 | + var texture = load(texture_path) |
| 49 | + if texture: |
| 50 | + animation_textures[anim_name] = texture |
| 51 | + else: |
| 52 | + push_error("Failed to load spritesheet: %s" % texture_path) |
| 53 | + |
| 54 | +func _setup_animation_properties(): |
| 55 | + if not sprite_frames: |
| 56 | + sprite_frames = SpriteFrames.new() |
| 57 | + |
| 58 | + if animation_data.available_animations.size() > 0: |
| 59 | + current_animation = animation_data.available_animations[0] |
| 60 | + direction = "south" |
| 61 | + |
| 62 | +func _setup_sprite_frames(): |
| 63 | + if not animation_data or not sprite_frames: |
| 64 | + return |
18 | 65 |
|
19 | | -func _enter_tree(): |
20 | | - if Engine.is_editor_hint(): |
21 | | - _instantiate() |
| 66 | + sprite_frames.clear_all() |
| 67 | + _atlas_cache.clear() |
| 68 | + |
| 69 | + for anim_name in animation_data.available_animations: |
| 70 | + for dir in animation_data.available_directions[anim_name].keys(): |
| 71 | + var anim_key = anim_name + "_" + dir |
| 72 | + |
| 73 | + sprite_frames.add_animation(anim_key) |
| 74 | + sprite_frames.set_animation_loop(anim_key, animation_data.animation_loops[anim_name]) |
| 75 | + sprite_frames.set_animation_speed(anim_key, animation_data.animation_speeds[anim_name]) |
| 76 | + |
| 77 | + var texture = animation_textures.get(anim_name) |
| 78 | + if not texture: |
| 79 | + push_warning("No texture for animation: %s" % anim_name) |
| 80 | + continue |
| 81 | + |
| 82 | + var frame_count = animation_data.animation_frame_counts[anim_name] |
| 83 | + var frame_size = animation_data.frame_sizes[anim_name] |
| 84 | + var animation_rows = animation_data.animation_rows[anim_name] |
| 85 | + var direction_offset = animation_data.available_directions[anim_name][dir] |
| 86 | + var custom_frames = animation_data.custom_frames.get(anim_name, null) |
| 87 | + var base_frame_size = animation_data.base_animation_size |
| 88 | + var frame_start = animation_data.initial_sprite_indices[anim_name] |
| 89 | + |
| 90 | + if not _atlas_cache.has(anim_key): |
| 91 | + _atlas_cache[anim_key] = [] |
| 92 | + |
| 93 | + if custom_frames: |
| 94 | + _setup_custom_frames(anim_key, texture, custom_frames, animation_rows, base_frame_size, direction_offset, frame_size) |
| 95 | + else: |
| 96 | + _setup_standard_frames(anim_key, texture, frame_count, frame_start, animation_rows, base_frame_size, direction_offset, frame_size) |
| 97 | + |
| 98 | + _play_current_animation() |
22 | 99 |
|
23 | | -func _instantiate() -> void : |
24 | | - if not LPC_base: |
25 | | - LPC_base = LPCBase.new() |
26 | | - LPC_base.LoadAnimations(self) |
| 100 | +func _setup_custom_frames(anim_key, texture, custom_frames, animation_rows, base_frame_size, direction_offset, frame_size): |
| 101 | + for i in range(custom_frames.size()): |
| 102 | + var frame_idx = custom_frames[i] |
| 103 | + var atlas = _get_or_create_atlas(anim_key, i) |
| 104 | + atlas.atlas = texture |
| 105 | + atlas.region = Rect2(frame_idx * frame_size, animation_rows * base_frame_size + (direction_offset * frame_size), frame_size, frame_size) |
| 106 | + sprite_frames.add_frame(anim_key, atlas) |
27 | 107 |
|
28 | | -func play(animation: LPCEnum.LPCAnimation, fps: float = 5.0): |
29 | | - var sprites = get_children() |
30 | | - LPC_base.play(animation, sprites, AnimationNames, fps) |
| 108 | +func _setup_standard_frames(anim_key, texture, frame_count, frame_start, animation_rows, base_frame_size, direction_offset, frame_size): |
| 109 | + for i in range(frame_count): |
| 110 | + var atlas = _get_or_create_atlas(anim_key, i) |
| 111 | + atlas.atlas = texture |
| 112 | + atlas.region = Rect2((i + frame_start) * frame_size, animation_rows * base_frame_size + (direction_offset * frame_size), frame_size, frame_size) |
| 113 | + sprite_frames.add_frame(anim_key, atlas) |
| 114 | + |
| 115 | +func _get_or_create_atlas(anim_key, frame_idx): |
| 116 | + if _atlas_cache[anim_key].size() <= frame_idx: |
| 117 | + _atlas_cache[anim_key].resize(frame_idx + 1) |
| 118 | + |
| 119 | + if not _atlas_cache[anim_key][frame_idx]: |
| 120 | + _atlas_cache[anim_key][frame_idx] = AtlasTexture.new() |
| 121 | + |
| 122 | + return _atlas_cache[anim_key][frame_idx] |
| 123 | + |
| 124 | +func _play_current_animation(): |
| 125 | + if current_animation and direction: |
| 126 | + var anim_key = current_animation + "_" + direction |
| 127 | + if sprite_frames.has_animation(anim_key): |
| 128 | + play(anim_key) |
| 129 | + |
| 130 | +func play_animation(anim_name: String = "idle", dir: String = "south"): |
| 131 | + if not animation_data: |
| 132 | + return |
| 133 | + |
| 134 | + if not anim_name in animation_data.available_animations: |
| 135 | + return |
| 136 | + |
| 137 | + if not dir in animation_data.available_directions[anim_name]: |
| 138 | + dir = animation_data.available_directions[anim_name].keys()[0] |
| 139 | + |
| 140 | + current_animation = anim_name |
| 141 | + direction = dir |
| 142 | + |
| 143 | + _play_current_animation() |
| 144 | + |
| 145 | +func _ready(): |
| 146 | + if not sprite_frames: |
| 147 | + set_sprite_frames(SpriteFrames.new()) |
| 148 | + if not animation_data: |
| 149 | + animation_data = LPCAnimationData.new() |
| 150 | + _refresh_sprites() |
31 | 151 |
|
32 | 152 | func _notification(what): |
33 | 153 | if what == NOTIFICATION_EDITOR_POST_SAVE: |
34 | | - call_deferred("_instantiate") |
35 | | - |
36 | | -func CreateAnimatedSprite(): |
37 | | - var animatedSprite = AnimatedSprite2D.new() |
38 | | - animatedSprite.texture_filter = Sprite2DTextureFilter |
39 | | - return animatedSprite |
| 154 | + _setup_sprite_frames() |
0 commit comments