Plotters has a buffer backend to write to pixels. We can render pixels with egui.
Thus combining those should not be so difficult.
Based on this combination one could build a GUI tile sandbox that might even work in the browser with WASM.
Ideas:
- Store polygons as rat/pack + turtle (keep both algebraic and projected version)
- Allow user to interactively write angles into a text box which renders a new primitive
- Allow some convenient drag/drop and matching functionality
- Integrate with automated patch generation
- maybe free-form sandbox mode, and a "here is a set of tiles, give me some patches" mode, and maybe even more
Plotters has a buffer backend to write to pixels. We can render pixels with egui.
Thus combining those should not be so difficult.
Based on this combination one could build a GUI tile sandbox that might even work in the browser with WASM.
Ideas: