Skip to content

Consider locations with several items capacity #12

Description

@aspiwack

I don't have an example of somewhere where this would be needed. But take Kakariko village in Alttpr, for instance.

It has 12 locations (I think) which are logically equivalent (that is: all locations expect for sick boy, which requires a bottle).

Considering these a single location with 12-item capacity doesn't have an effect on the distribution. But it reduces the search space by a factor of nearly 500 millions. Provided we translate this 12-item capacity property into a formula which doesn't allow all 500 millions shuffles as distinct (see also #10 ).

It would then be up to the client to shuffle items in this location among the chest, which is very very fast, compared to going through 500 millions formulas.

This requires declaring locations as in #11 .

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions