From a9330f4b8e1addc9c437a753bc7060668f5f1423 Mon Sep 17 00:00:00 2001 From: "ZHUZICHU\\zhuzi" Date: Mon, 21 Jul 2025 16:50:56 +0800 Subject: [PATCH] Fix aliasing by using linear texture filtering --- src/RiveQtQuickItem/riveqsgrhirendernode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/RiveQtQuickItem/riveqsgrhirendernode.cpp b/src/RiveQtQuickItem/riveqsgrhirendernode.cpp index 6ae3fc6..cc71023 100644 --- a/src/RiveQtQuickItem/riveqsgrhirendernode.cpp +++ b/src/RiveQtQuickItem/riveqsgrhirendernode.cpp @@ -480,7 +480,7 @@ void RiveQSGRHIRenderNode::prepare() } if (!m_sampler) { - m_sampler = rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None, QRhiSampler::ClampToEdge, + m_sampler = rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); m_sampler->create(); m_cleanupList.append(m_sampler);