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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
Description
TilemapChunks are updated once per frame in update, however the system is not in any system sets not is it public so it can't be scheduled around in user code. This results in it potentially being scheduled at any point in Update causing potentially one frame late delays or not depending on the whims of the scheduler.
Reported on discord by user weykent https://discord.com/channels/691052431525675048/691052431974465548/1448481798211502220.
The workaround they're currently using is copying the system code into their own project and adding it a second time scheduled after their systems.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon