You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The file name might vary depending on the version, rename it accordingly. You can also replace the upscalers variant (M, L, UL) for better speed or quality. But please note that MPV does not allow the same shader to be activated twice, so if you want to use the same shader twice, you must make a copy of the file and rename one of them.
31
31
Note: Due to some unknown cause (or intentional behaviour?) in mpv, using the exact same upscaling shaders variant twice or more causes the first pass to slow down significantly. Performance loss is especially noticeable at higher resolutions.
32
32
33
33
Alternatively add the following bindings to your `input.conf` to toggle the shader on or off at runtime using Ctrl+1, Ctrl+2, etc.
34
34
Ctrl-0 will disable all the shaders. The order presented here is the same as above.
35
35
```
36
-
CTRL+1 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_3.0_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
37
-
CTRL+2 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_3.0_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_3.0_DarkLines_HQ.glsl;~~/shaders/Anime4K_3.0_ThinLines_HQ.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
38
-
CTRL+3 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_3.0_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_3.0_Deblur_DoG.glsl;~~/shaders/Anime4K_3.0_DarkLines_HQ.glsl;~~/shaders/Anime4K_3.0_ThinLines_HQ.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
39
-
CTRL+4 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
40
-
CTRL+5 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_3.0_DarkLines_HQ.glsl;~~/shaders/Anime4K_3.0_ThinLines_HQ.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
41
-
CTRL+6 change-list glsl-shaders set "~~/shaders/Anime4K_3.0_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_3.0_Deblur_DoG.glsl;~~/shaders/Anime4K_3.0_DarkLines_HQ.glsl;~~/shaders/Anime4K_3.0_ThinLines_HQ.glsl;~~/shaders/Anime4K_3.0_Upscale_CNN_M_x2_Deblur.glsl"
36
+
CTRL+1 change-list glsl-shaders set "~~/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
37
+
CTRL+2 change-list glsl-shaders set "~~/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
38
+
CTRL+3 change-list glsl-shaders set "~~/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl;~~/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl;~~/shaders/Anime4K_Deblur_DoG.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
39
+
CTRL+4 change-list glsl-shaders set "~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
40
+
CTRL+5 change-list glsl-shaders set "~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
41
+
CTRL+6 change-list glsl-shaders set "~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_Deblur_DoG.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"
42
42
CTRL+0 change-list glsl-shaders clr ""
43
43
```
44
44
45
45
Note: If you wish to use the Upscale_Original and/or Deblur_Original shaders, make sure your mpv version is **v0.31** if you are using Windows and must use the D3D11 API, as there is a GLSL bug in v0.32, see https://github.com/bloc97/Anime4K/issues/66. Linux users are not affected. Windows users on the OpenGL or Vulkan API are not affected.
46
46
47
47
6. To verify the installation was correctly done, use the MPV profiler to check if there are a few shaders with the name Anime4K running. To access the profiler, press Shift+I and then 2 on the keyboard's top row.
48
-
This is what you should see (for v2.0RC2):
48
+
This is what you should see (this example is from v2.0RC2, but also applies to newer versions):
0 commit comments