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Swimming state #42

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@Aluerie

I've already mentioned it to centz once but I think I should transfer some of ideas into git issues.

[Issue] Teleporting between ground and water leads to being somewhat stuck

Example:

  1. Let's say, I'm currently underwater, but my Position 1 is set above the ground
  2. I use Restore Pos 1 feature - it brings me to its coordinates (to the surface) but my character will be stuck in the swimming animation. And the game won't let me enter the water since we're already "swimming".
b.mp4

Vice versa - same problem: we are stuck walking on the lake floor and we can't reach the surface by normal means.

x.mp4

So it would be nice if the tool remembered Swimming state and toggled it: if position 1 is underwater, but position 2 is surface then toggling between them would gain / clear swimming state.

This would be useful for Fountainhead skip practice.

Currently, we can use NoClip feature as a workaround to bring the game back to the normal state by going to the proper "plane" . Or if we are lucky and saved Position 2 in a proper "plane" - we can teleport there.

[Feature Request] Add "Toggle Swim" feature

This is another solution for the problem above: so we could manually toggle swimming state;

It would also be nice for practicing random Airswim stuff.

PS. Ela's table has such scrpt to toggle swimming state under Scripts > Dive (Fly), however having it in SekiroTool as a "tool for everything" would be nice.

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