-
-
Notifications
You must be signed in to change notification settings - Fork 55
Expand file tree
/
Copy pathSimpleBot.cs
More file actions
212 lines (179 loc) · 7.97 KB
/
SimpleBot.cs
File metadata and controls
212 lines (179 loc) · 7.97 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/*
* Copyright (c) 2025, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Threading.Tasks;
using OpenMetaverse;
namespace SimpleBot
{
/// <summary>
/// A simple bot that responds to instant messages and can perform basic actions.
/// Demonstrates event handling, chat, movement, and async operations.
/// </summary>
internal class SimpleBot
{
private static GridClient? client;
private static readonly Random random = new Random();
static async Task<int> Main(string[] args)
{
if (args.Length < 3)
{
Console.WriteLine("SimpleBot - A simple interactive bot");
Console.WriteLine();
Console.WriteLine("Usage: SimpleBot [firstname] [lastname] [password]");
Console.WriteLine();
Console.WriteLine("Commands via IM:");
Console.WriteLine(" help - Show available commands");
Console.WriteLine(" where - Report current location");
Console.WriteLine(" sit - Sit on ground");
Console.WriteLine(" stand - Stand up");
Console.WriteLine(" dance - Dance!");
Console.WriteLine(" fly - Start flying");
Console.WriteLine(" walk - Stop flying");
Console.WriteLine(" jump - Jump");
return 1;
}
client = new GridClient();
client.Network.LoginProgress += Network_LoginProgress;
client.Network.Disconnected += Network_Disconnected;
client.Self.IM += Self_IM;
client.Self.ChatFromSimulator += Self_ChatFromSimulator;
Console.WriteLine("Logging in...");
var loginParams = client.Network.DefaultLoginParams(args[0], args[1], args[2],
"SimpleBot", "1.0.0");
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
try
{
var success = await client.Network.LoginAsync(loginParams, cts.Token);
if (!success)
{
Console.WriteLine($"Login failed: {client.Network.LoginMessage}");
return 1;
}
var cl = client!;
Console.WriteLine($"Logged in to {cl.Network.CurrentSim?.Name ?? "unknown"}");
Console.WriteLine($"Position: {cl.Self.SimPosition}");
Console.WriteLine();
Console.WriteLine("Bot is ready! Send me an IM with 'help' to see commands.");
Console.WriteLine("Press Enter to logout...");
Console.ReadLine();
client.Network.Logout();
return 0;
}
catch (OperationCanceledException)
{
Console.WriteLine("Login timed out");
return 1;
}
}
private static void Self_IM(object? sender, InstantMessageEventArgs e)
{
if (client == null || e.IM.FromAgentID == client.Self.AgentID)
return;
var cl = client!; // local non-null copy for analyzer
var message = e.IM.Message.Trim().ToLowerInvariant();
var fromName = e.IM.FromAgentName;
Console.WriteLine($"[IM] {fromName}: {e.IM.Message}");
string response = message switch
{
"help" or "?" =>
"Commands: help, where, sit, stand, dance, fly, walk, jump",
"where" or "location" =>
$"I'm in {cl.Network.CurrentSim?.Name ?? "unknown"} at {cl.Self.SimPosition}",
"sit" => ExecuteCommand(() => {
client.Self.SitOnGround();
return "Sitting down...";
}),
"stand" => ExecuteCommand(() => {
client.Self.Stand();
return "Standing up!";
}),
"dance" => ExecuteCommand(() => {
client.Self.AnimationStart(Animations.DANCE1, true);
return "?? Dancing!";
}),
"fly" => ExecuteCommand(() => {
client.Self.Fly(true);
return "Taking off! ??";
}),
"walk" => ExecuteCommand(() => {
client.Self.Fly(false);
return "Walking now.";
}),
"jump" => ExecuteCommand(() => {
client.Self.Jump(true);
Task.Delay(500).ContinueWith(_ => client.Self.Jump(false));
return "Wheee! ??";
}),
"hello" or "hi" or "hey" =>
$"Hello, {fromName}!",
_ =>
"I don't understand that command. Try 'help' for a list of commands."
};
client.Self.InstantMessage(e.IM.FromAgentID, response);
Console.WriteLine($"[IM] -> {fromName}: {response}");
}
private static string ExecuteCommand(Func<string> action)
{
try
{
return action();
}
catch (Exception ex)
{
return $"Error: {ex.Message}";
}
}
private static void Self_ChatFromSimulator(object? sender, ChatEventArgs e)
{
if (client == null || e.SourceID == client.Self.AgentID)
return;
Console.WriteLine($"[Chat] {e.FromName}: {e.Message}");
// Respond to greetings in local chat
var msg = e.Message.ToLowerInvariant();
if (msg.Contains("hello") || msg.Contains("hi "))
{
Task.Delay(random.Next(500, 1500)).ContinueWith(_ =>
client.Self.Chat($"Hello, {e.FromName}!", 0, ChatType.Normal));
}
}
private static void Network_LoginProgress(object? sender, LoginProgressEventArgs e)
{
if (e.Status == LoginStatus.Success)
{
Console.WriteLine("Login successful");
}
else if (e.Status == LoginStatus.Failed)
{
Console.WriteLine($"Login failed: {e.Message}");
}
}
private static void Network_Disconnected(object? sender, DisconnectedEventArgs e)
{
Console.WriteLine($"Disconnected: {e.Reason} - {e.Message}");
}
}
}