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draw.cpp
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67 lines (56 loc) · 1.44 KB
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#include <iostream>
#include <SDL2/SDL.h>
#include "draw.h"
// Draw:
// {
// private:
// /* data */
// SDL_Window *window;
// SDL_Renderer *renderer;
// public:
Draw::Draw(/* args */)
{
SDL_CreateWindowAndRenderer(800, 600, 0, &window, &renderer);
};
void Draw::SetRenderDrawColor(int r, int g, int b, int a)
{
SDL_SetRenderDrawColor(this->renderer, r, g, b, a);
}
void Draw::RenderDrawPoint(int x, int y)
{
SDL_RenderDrawPoint(renderer, x, y);
}
void Draw::RenderPresent()
{
SDL_RenderPresent(renderer);
}
Draw::~Draw()
{
SDL_Delay(100);
};
// };
int main()
{
std::cout << "hello1" << std::endl;
// SDL_Window *window;
// SDL_Renderer *renderer;
// SDL_CreateWindowAndRenderer(800, 600, 0, &window, &renderer);
// SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
// // Probably on a loop
// SDL_RenderDrawPoint(renderer, 400, 300); // Renders on middle of screen.
// SDL_RenderDrawPoint(renderer, 400, 301);
// SDL_RenderDrawPoint(renderer, 400, 302);
// SDL_RenderDrawPoint(renderer, 400, 303);
// SDL_RenderDrawPoint(renderer, 400, 304);
// SDL_RenderDrawPoint(renderer, 400, 305);
// SDL_RenderPresent(renderer);
// Draw example;
// example.SetRenderDrawColor(255, 255, 255, 255);
// example.RenderDrawPoint(400, 300);
// example.RenderPresent();
// SDL_Delay(10000);
// char s;
// // Take input using cin
// std::cin >> s;
return 0;
}