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Windows MetroUI workflow #8

@arves100

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@arves100

I belive that first #4 should be done to verify proper support with asmdiffer and so on, then probably something similar to Android should happen:

Main code:

  • Identify the Visual Studio compiler used and start guessing the compilation arguments
  • Modify and build an executable rather than a shared object
  • Fix cocos2d-x compilation for Windows8.1
  • dllimport (as it's not required to actually build and match the thirdparty libraries) and probably generate .lib stubs to allow proper linking for third party libraries, as they are all external shared objects
  • Implement PE/COFF support on viking, this potentially can be a huge task or investigate if an alternative is available (I would prefer keeping everything in viking)
  • Build the code and see if something matches

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