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GameMaker (IDE 2024.8.1.171, runtime 2024.8.1.218),
LDTK 1.5.3
LDtk Parser 1.4
My tilesets in GM and LDtk don't seem to match. Included are 3 screenshots. One from LDTK, one from GM Tilemap editor, and the last showing them in-game (single brush of the whole sheet stamped in the corner of the room). It seems to skip a few rows of tiles every so often as it goes down, though I'm not sure why nor can I find any setting or obvious trigger for the behavior.
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