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Add a consolidated struct FileSaveOptions for both gltf and fbx options
Summary: This change consolidates scattered FBX and GLTF save options into a unified `FileSaveOptions` struct, simplifying the API and making the codebase more maintainable. ## Key Changes **1. Created Unified Options Struct (`file_save_options.h`)** - Consolidated FBX coordinate system enums (FBXUpVector, FBXFrontVector, FBXCoordSystem, FBXCoordSystemInfo) - Moved GltfFileFormat enum from gltf_file_format.h (which was deleted) - Created FileSaveOptions struct with common and format-specific options: - Common: mesh, locators, collisions, blendShapes, permissive - FBX-specific: coordSystemInfo, fbxNamespace - GLTF-specific: extensions, gltfFileFormat **2. Updated Function Signatures** - Refactored all save functions to use FileSaveOptions as the last parameter: - saveFbx(), saveFbxWithJointParams(), saveFbxModel() - saveCharacter() (GLTF versions) - saveCharacterToBytes() - saveCharacterToFile() (unified IO) - Simplified saveFbxCommon() to take FileSaveOptions directly instead of individual parameters **3. Dependency Management** - Created new header-only BUCK target: io_file_save_options - Updated io_fbx, io_gltf, and io targets to depend on io_file_save_options - Removed gltf_file_format.h (consolidated into file_save_options.h) - Clean dependency graph with no circular dependencies **4. Updated All Callsites** - Updated test files: - test/io/io_fbx_test.cpp - test/io/io_fbx_gltf_roundtrip_test.cpp - test/io/io_gltf_test.cpp - test/io/character_io.cpp - All tests pass successfully ## Benefits - **Single source of truth**: All save options in one struct - **Consistent API**: Same options pattern for FBX, GLTF, and unified save - **Extensible**: Easy to add new options without changing function signatures - **Type safety**: Compile-time checking of option values - **Better documentation**: All options documented in one place - **Cleaner code**: Reduced parameter count in function signatures ## Migration Code changes are mostly straightforward. Example: **Before:** ```cpp saveFbx(path, character, motion, offsets, fps, true, FBXCoordSystemInfo(), false); ``` **After:** ```cpp FileSaveOptions opts; opts.mesh = true; saveFbx(path, character, motion, offsets, fps, {}, opts); ``` Updated momentum internal files to use the new unified `FileSaveOptions` API after the core refactoring in the previous commit. ## Changes **1. Updated convert_model example (`examples/convert_model/convert_model.cpp`)** - Migrated from old parameter-based API to `FileSaveOptions` - Now uses `FileSaveOptions` struct with `mesh` option set based on command-line flag - Maintains backward compatibility with existing CLI interface **2. Updated marker tracking utilities (`marker_tracking/app_utils.cpp`)** - Migrated `saveMotion()` function to use `FileSaveOptions` - Now uses `FileSaveOptions` struct with `mesh` option for marker mesh saving - Maintains existing behavior for both FBX and GLTF output formats ## Migration Pattern Both files follow the same migration pattern: **Before:** ```cpp saveFbx(output, character, motion, offsets, fps, saveMeshFlag); ``` **After:** ```cpp FileSaveOptions opts; opts.mesh = saveMeshFlag; saveFbx(output, character, motion, offsets, fps, {}, opts); ``` This completes the migration of all momentum internal files to the unified `FileSaveOptions` API introduced in the previous commit. Completed the Python binding migration to use `FileSaveOptions` instead of individual parameters for FBX and GLTF save functions. This brings the Python API in line with the unified C++ FileSaveOptions introduced in the previous commits. ## Changes **1. Updated Python C++ binding layer (`momentum_io.h/cpp`)** - Migrated `saveFBXCharacterToFile()` to use `FileSaveOptions` instead of `FBXCoordSystemInfo` and `fbxNamespace` parameters - Migrated `saveFBXCharacterToFileWithJointParams()` to use `FileSaveOptions` - Migrated `saveGLTFCharacterToFile()` to use `FileSaveOptions` instead of `GltfOptions` - Migrated `saveGLTFCharacterToFileFromSkelStates()` to use `FileSaveOptions` - Removed redundant `GltfFileFormat` parameter (now part of `FileSaveOptions`) **2. Updated Python bindings (`character_pybind.cpp`)** - Updated `save_fbx()` to accept `options` parameter of type `FileSaveOptions` (replaces `coord_system_info` and `fbx_namespace`) - Updated `save_fbx_with_joint_params()` to accept `options` parameter of type `FileSaveOptions` - Updated `save_gltf()` to accept `options` parameter of type `FileSaveOptions` (replaces `GltfOptions`) - Updated `save_gltf_from_skel_states()` to accept `options` parameter of type `FileSaveOptions` **3. Exposed FileSaveOptions class to Python (`geometry_pybind.cpp`)** - Added `FileSaveOptions` class binding with all properties: - Common options: `mesh`, `locators`, `collisions`, `blend_shapes`, `permissive` - FBX-specific: `coord_system_info`, `fbx_namespace` - GLTF-specific: `extensions`, `gltf_file_format` - Added `GltfFileFormat` enum binding (Extension, Embedded) - Added `__repr__` for better debugging **4. Updated Python tests (`test/test_fbx_io.py`)** - Migrated all test cases to use `FileSaveOptions` API - Tests now create options objects and set properties instead of passing individual parameters - Maintains test coverage for namespace, coord system, and marker sequence features ## Migration Pattern for Python **Before:** ```python Character.save_fbx( path="output.fbx", character=character, fps=120, motion=motion, offsets=offsets, coord_system_info=FBXCoordSystemInfo(...), fbx_namespace="ns" ) ``` **After:** ```python options = FileSaveOptions() options.coord_system_info = FBXCoordSystemInfo(...) options.fbx_namespace = "ns" Character.save_fbx( path="output.fbx", character=character, fps=120, motion=motion, offsets=offsets, options=options ) ``` ## Benefits - **API Consistency**: Python API now matches C++ FileSaveOptions pattern - **Type Safety**: All options properties are strongly typed - **Extensibility**: New options can be added without changing function signatures - **Backward Compatible**: Default `FileSaveOptions()` maintains existing behavior - **Better Documentation**: All options documented in one place Completed the deprecation of the legacy `GltfOptions` struct by migrating all remaining uses to `FileSaveOptions` and removing the deprecated class entirely. ## Changes **1. Removed GltfOptions from C++ code (`momentum/io/gltf/`)** - Updated `gltf_builder.h/cpp`: Changed `addCharacter()` to accept `FileSaveOptions` instead of `GltfOptions` - Updated `gltf_io.cpp`: - Removed internal conversions from `FileSaveOptions` to `GltfOptions` - Removed unused `makeCharacterDocument()` helper function that took `GltfOptions` - Updated `makeCharacterDocument()` and `saveCharacter()` functions to use `FileSaveOptions` directly **2. Removed GltfOptions from Python bindings (`pymomentum/geometry/`)** - Updated `gltf_builder_pybind.cpp`: Changed `add_character()` binding to accept `FileSaveOptions` parameter - Updated `geometry_pybind.cpp`: - **Removed entire `GltfOptions` class binding** - no longer exposed to Python - Only `FileSaveOptions` class is now available in Python - Updated `geometry.pyi`: - Removed `GltfOptions` class definition from type stubs - Updated all function signatures to use `FileSaveOptions` instead of `GltfOptions` - Removed `GltfOptions` from `__all__` export list **3. Updated test files** - Updated `test_gltf.py`: Changed test to use `FileSaveOptions(mesh=False)` instead of `GltfOptions(mesh=False)` ## Migration Pattern **Before (Python):** ```python builder.add_character( character, options=pym_geometry.GltfOptions(mesh=False) ) ``` **After (Python):** ```python builder.add_character( character, options=pym_geometry.FileSaveOptions(mesh=False) ) ``` ## Benefits - **API Consistency**: Both FBX and GLTF now use the same `FileSaveOptions` struct - **Single Source of Truth**: All save options are unified in one place - **Cleaner Codebase**: Removed deprecated class and all conversion code - **Better Documentation**: All options documented together in `FileSaveOptions` - **Type Safety**: Compile-time checking with single options type ## Deprecation Complete This completes the deprecation roadmap started in earlier commits: 1. ✅ Created unified `FileSaveOptions` struct 2. ✅ Migrated all C++ callsites to use `FileSaveOptions` 3. ✅ Migrated Python bindings to use `FileSaveOptions` 4. ✅ **Removed deprecated `GltfOptions` class entirely** Differential Revision: D86034154
1 parent 33bbcfc commit 181c9a7

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CMakeLists.txt

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set(io_fbx_private_link_libraries )
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endif()
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# Header-only library for file save options
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mt_library(
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NAME io_file_save_options
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HEADERS_VARS
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io_file_save_options_public_headers
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)
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mt_library(
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NAME io_fbx
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HEADERS_VARS
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${io_fbx_sources_var}
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PRIVATE_LINK_LIBRARIES
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io_common
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io_file_save_options
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io_skeleton
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${io_fbx_private_link_libraries}
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OpenFBX
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PUBLIC_LINK_LIBRARIES
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character
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io_common
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io_file_save_options
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io_skeleton
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fx-gltf::fx-gltf
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PRIVATE_LINK_LIBRARIES

cmake/build_variables.bzl

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"test/io/common/stream_utils_test.cpp",
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]
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io_file_save_options_public_headers = [
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"io/file_save_options.h",
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]
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io_skeleton_public_headers = [
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"io/skeleton/locator_io.h",
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"io/skeleton/mppca_io.h",
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io_gltf_public_headers = [
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"io/gltf/gltf_builder.h",
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"io/gltf/gltf_file_format.h",
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"io/gltf/gltf_io.h",
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]
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momentum/io/character_io.h

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#include <momentum/character/fwd.h>
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#include <momentum/character/marker.h>
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#include <momentum/common/filesystem.h>
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#include <momentum/io/file_save_options.h>
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#include <momentum/math/fwd.h>
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#include <momentum/math/types.h>
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momentum/io/fbx/fbx_io.h

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#include <momentum/character/fwd.h>
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#include <momentum/character/marker.h>
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#include <momentum/common/filesystem.h>
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#include <momentum/io/file_save_options.h>
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#include <momentum/math/types.h>
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#include <span>
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namespace momentum {
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// UpVector Specifies which canonical axis represents up in the system
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// (typically Y or Z). Maps to fbxsdk::FbxAxisSystem::EUpVector
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enum class FBXUpVector { XAxis = 1, YAxis = 2, ZAxis = 3 };
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// FrontVector Vector with origin at the screen pointing toward the camera.
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// This is a subset of enum EUpVector because axis cannot be repeated.
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// We use the system of "parity" to define this vector because its value (X,Y or
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// Z axis) really depends on the up-vector. The EPreDefinedAxisSystem list the
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// up-vector, parity and coordinate system values for the predefined systems.
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// Maps to fbxsdk::FbxAxisSystem::EFrontVector
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enum class FBXFrontVector { ParityEven = 1, ParityOdd = 2 };
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// CoordSystem Specifies the third vector of the system.
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// Maps to fbxsdk::FbxAxisSystem::ECoordSystem
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enum class FBXCoordSystem { RightHanded, LeftHanded };
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// KeepLocators Specifies whether Nulls in the transform hierarchy should be turned into Locators.
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enum class KeepLocators { No, Yes };
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// LoadBlendShapes Specifies whether blendshapes should be loaded or not
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enum class LoadBlendShapes { No, Yes };
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// A struct containing the up, front vectors and coordinate system
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struct FBXCoordSystemInfo {
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// Default to the same orientations as FbxAxisSystem::eMayaYUp
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FBXUpVector upVector = FBXUpVector::YAxis;
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FBXFrontVector frontVector = FBXFrontVector::ParityOdd;
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FBXCoordSystem coordSystem = FBXCoordSystem::RightHanded;
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};
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// Using keepLocators means the Nulls in the transform hierarchy will be turned into Locators.
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// This is different from historical momentum behavior so it's off by default.
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// Permissive mode allows loading mesh-only characters (without skin weights).

momentum/io/file_save_options.h

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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <string_view>
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namespace momentum {
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// ============================================================================
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// GLTF File Format
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// ============================================================================
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/// File format in which the character is saved
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enum class GltfFileFormat {
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Extension = 0, // The file extension is used for deduction (e.g. ".gltf" --> ASCII)
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GltfBinary = 1, // Binary format (generally .glb)
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GltfAscii = 2, // ASCII format (generally .gltf)
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};
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/// Options for GLTF file export
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struct GltfOptions {
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/// Include GLTF extensions in the output.
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bool extensions = true;
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/// Include collision geometry in the output.
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bool collisions = true;
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/// Include locators in the output.
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bool locators = true;
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/// Include mesh geometry in the output.
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bool mesh = true;
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/// Include blend shapes in the output.
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bool blendShapes = true;
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};
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// ============================================================================
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// FBX Coordinate System Options
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// =====================================================================
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/// Specifies which canonical axis represents up in the system (typically Y or Z).
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/// Maps to fbxsdk::FbxAxisSystem::EUpVector
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enum class FBXUpVector { XAxis = 1, YAxis = 2, ZAxis = 3 };
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/// Vector with origin at the screen pointing toward the camera.
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/// This is a subset of enum EUpVector because axis cannot be repeated.
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/// We use the system of "parity" to define this vector because its value (X,Y or
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/// Z axis) really depends on the up-vector.
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/// Maps to fbxsdk::FbxAxisSystem::EFrontVector
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enum class FBXFrontVector { ParityEven = 1, ParityOdd = 2 };
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/// Specifies the third vector of the system.
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/// Maps to fbxsdk::FbxAxisSystem::ECoordSystem
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enum class FBXCoordSystem { RightHanded, LeftHanded };
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/// A struct containing the up, front vectors and coordinate system for FBX export.
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struct FBXCoordSystemInfo {
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/// Default to the same orientations as FbxAxisSystem::eMayaYUp
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FBXUpVector upVector = FBXUpVector::YAxis;
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FBXFrontVector frontVector = FBXFrontVector::ParityOdd;
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FBXCoordSystem coordSystem = FBXCoordSystem::RightHanded;
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};
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// ============================================================================
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// Unified File Save Options
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// ============================================================================
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/// Unified options for saving files in both FBX and GLTF formats.
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///
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/// This struct consolidates save options that were previously scattered across
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/// multiple function parameters. Format-specific options (e.g., FBX coordinate
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/// system, GLTF extensions) are included but only used by their respective formats.
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struct FileSaveOptions {
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// ---- Common Options (used by both FBX and GLTF) ----
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/// Include mesh geometry in the output (default: true)
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bool mesh = true;
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/// Include locators in the output (default: true)
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bool locators = true;
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/// Include collision geometry in the output (default: true)
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bool collisions = true;
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/// Include blend shapes in the output (default: true)
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bool blendShapes = true;
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/// Permissive mode: allow saving mesh-only characters without skin weights (default: false)
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bool permissive = false;
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// ---- FBX-Specific Options ----
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/// FBX coordinate system configuration (default: Maya Y-up)
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FBXCoordSystemInfo coordSystemInfo = {};
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/// Optional namespace prefix for FBX node names (e.g., "ns" becomes "ns:")
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/// Only used for FBX output (default: empty = no namespace)
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std::string_view fbxNamespace = "";
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// ---- GLTF-Specific Options ----
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/// Enable GLTF extensions (default: true)
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/// Only used for GLTF output
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bool extensions = true;
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/// GLTF file format selection (default: Extension)
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/// Only used for GLTF output
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GltfFileFormat gltfFileFormat = GltfFileFormat::Extension;
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};
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} // namespace momentum

momentum/io/gltf/gltf_builder.h

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#include <momentum/character/marker.h>
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#include <momentum/character/skeleton.h>
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#include <momentum/common/filesystem.h>
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#include <momentum/io/gltf/gltf_file_format.h>
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#include <momentum/io/file_save_options.h>
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#include <momentum/io/gltf/gltf_io.h>
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#include <momentum/math/mesh.h>
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#include <momentum/math/types.h>

momentum/io/gltf/gltf_file_format.h

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momentum/io/gltf/gltf_io.h

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#include <momentum/character/marker.h>
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#include <momentum/character/types.h>
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#include <momentum/common/filesystem.h>
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#include <momentum/io/gltf/gltf_file_format.h>
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#include <momentum/io/file_save_options.h>
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#include <fx/gltf.h>
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namespace momentum {
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struct GltfOptions {
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bool extensions = true;
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bool collisions = true;
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bool locators = true;
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bool mesh = true;
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bool blendShapes = true;
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};
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Character loadGltfCharacter(const fx::gltf::Document& model);
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Character loadGltfCharacter(const filesystem::path& gltfFilename);

pymomentum/CMakeLists.txt

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character_test_helpers
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io
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io_fbx
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io_file_save_options
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io_gltf
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io_legacy_json
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io_marker

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