@@ -108,22 +108,6 @@ fx::gltf::Document makeCharacterDocument(
108108 bool embedResource = true ,
109109 const GltfOptions& options = GltfOptions());
110110
111- // / Saves character motion to a glb file.
112- // /
113- // / @param[in] motion The model parameters representing the motion of the character (numModelParams,
114- // / numFrames)
115- // / @param[in] offsets Offset values per joint capturing the skeleton bone lengths using translation
116- // / and scale offset (7*numJoints, 1)
117- [[deprecated(" Use saveGltfCharacter() instead" )]] void saveCharacter (
118- const filesystem::path& filename,
119- const Character& character,
120- float fps = 120 .0f ,
121- const MotionParameters& motion = {},
122- const IdentityParameters& offsets = {},
123- const std::vector<std::vector<Marker>>& markerSequence = {},
124- GltfFileFormat fileFormat = GltfFileFormat::Extension,
125- const GltfOptions& options = GltfOptions());
126-
127111// / Saves character motion to a glb file.
128112// /
129113// / @param[in] motion The model parameters representing the motion of the character (numModelParams,
@@ -140,19 +124,6 @@ void saveGltfCharacter(
140124 GltfFileFormat fileFormat = GltfFileFormat::Extension,
141125 const GltfOptions& options = GltfOptions());
142126
143- // / Saves character skeleton states to a glb file.
144- // /
145- // / @param[in] skeletonStates The skeleton states for each frame of the motion sequence (numFrames,
146- // / numJoints, 8)
147- [[deprecated(" Use saveGltfCharacter() instead" )]] void saveCharacter (
148- const filesystem::path& filename,
149- const Character& character,
150- float fps,
151- std::span<const SkeletonState> skeletonStates,
152- const std::vector<std::vector<Marker>>& markerSequence = {},
153- GltfFileFormat fileFormat = GltfFileFormat::Extension,
154- const GltfOptions& options = GltfOptions());
155-
156127// / Saves character skeleton states to a glb file.
157128// /
158129// / @param[in] skeletonStates The skeleton states for each frame of the motion sequence (numFrames,
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