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Add unified saveCharacter function for FBX/GLTF parity (#753)
Summary:
After D85530152 added marker sequence support to fbx, we have functionality parity between fbx and gltf. This diff created a unified `saveCharacter()` function in `character_io` that automatically selects between FBX and GLTF export based on file extension.
Added .fbx support to `loadMarkers()` as the unified function for loading marker data from any supported format.
Added an additional unified `saveCharacter()` function in `character_io` that takes skeleton states as input instead of model parameters.
Rename `saveCharacter()` in `gltf_io` to `saveGltfCharacter()`, but keeping the existing ones for backwards compatibility for now. It will be removed in a later diff when downstreams are updated.
Differential Revision: D85517572
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