@@ -82,9 +82,6 @@ tmpinst-dir.stamp
8282# Crashlytics generated file
8383crashlytics-build.properties
8484
85- # TestRunner generated files
86- InitTestScene * .unity *
87-
8885# Addressables default ignores, before user customizations
8986# By default, Addressables content builds will generate addressables_content_state.bin
9087# files in platform-specific subfolders, for example:
@@ -99,11 +96,17 @@ InitTestScene*.unity*
9996/[Aa ]ssets /StreamingAssets /aa.meta
10097/ServerData /
10198
99+ # Test Framework generated files
100+ /[Aa ]ssets /Resources /PerformanceTestRunInfo.json
101+ /[Aa ]ssets /Resources /PerformanceTestRunInfo.json.meta
102+ /[Aa ]ssets /Resources /PerformanceTestRunSettings.json
103+ /[Aa ]ssets /Resources /PerformanceTestRunSettings.json.meta
104+ /[Aa ]ssets /InitTestScene * .unity
105+ /[Aa ]ssets /InitTestScene * .unity.meta
106+
102107# Visual Scripting auto-generated files
103108/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers /
104109/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers.meta
105110/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db
106111/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db.meta
107112
108- # Auto-generated scenes by play mode tests
109- /[Aa ]ssets /[Ii ]nit [Tt ]est [Ss ]cene * .unity *
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