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Merge pull request #1 from aaronfranke/3.2.3-formatting
Update README for 3.2.3 and remove undesired BOM characters
2 parents 20c223a + 15febd5 commit dfe6a06

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GodotAddinVS.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29806.167

GodotAddinVS.sln.DotSettings

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Addin/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=aggregatable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=clsid/@EntryIndexedValue">True</s:Boolean>

GodotAddinVS/Debugging/GodotDebuggableProjectCfg.cs

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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.OLE.Interop;
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using Microsoft.VisualStudio.Shell.Interop;
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using Mono.Debugging.Soft;

GodotAddinVS/Debugging/GodotDebuggerSession.cs

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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;

GodotAddinVS/Debugging/GodotStartInfo.cs

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using EnvDTE;
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using EnvDTE;
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using Mono.Debugging.Soft;
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using Mono.Debugging.VisualStudio;
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GodotAddinVS/GodotFlavoredProject.cs

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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Flavor;
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using Microsoft.VisualStudio.Shell.Interop;
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using System;

GodotAddinVS/GodotFlavoredProjectFactory.cs

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using Microsoft.VisualStudio.Shell.Flavor;
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using Microsoft.VisualStudio.Shell.Flavor;
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using System;
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using System.Runtime.InteropServices;
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GodotAddinVS/GodotPackage.cs

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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;

GodotAddinVS/GodotPackage.vsct

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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<CommandTable language="en-us" xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable">
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<Commands package="guidDebugTargetHandlerCmdSet">
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<Buttons>

GodotAddinVS/GodotSolutionEventsListener.cs

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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Design;
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using System.IO;

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