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Loads an already-in-address-space extension by unique name and initialization function. The [param path] needs to be unique and start with libgodot://. Returns [constant LOAD_STATUS_OK] if successful.
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Loads an extension already in address space by unique name and initialization function. The [param path] needs to be unique and start with libgodot://. Returns [constant LOAD_STATUS_OK] if successful.
Copy file name to clipboardExpand all lines: doc/classes/GodotInstance.xml
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Provides access to an embedded Godot instance.
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</brief_description>
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<description>
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GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API libgodot_create_godot_instance. Only one may be created per process.
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GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API [code]libgodot_create_godot_instance[/code]. Only one may be created per process.
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</description>
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<tutorials>
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</tutorials>
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<methodname="is_started">
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<returntype="bool" />
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<description>
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Returns true if this instance has been fully started.
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Returns [code]true[/code] if this instance has been fully started.
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</description>
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</method>
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<methodname="iteration">
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<returntype="bool" />
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<description>
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Runs a single iteration of the main loop. Returns true if the engine is attempting to quit.
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Runs a single iteration of the main loop. Returns [code]true[/code] if the engine is attempting to quit.
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</description>
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</method>
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<methodname="pause">
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<methodname="start">
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<returntype="bool" />
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<description>
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Finishes this instance's startup sequence. Returns true on success.
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Finishes this instance's startup sequence. Returns [code]true[/code] on success.
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