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I have a sofa model, and I just flip left arm to right by applying -ive scale. All good in GLB. But then in USDZ it breaks the normal etc.
I could apply scale in blender and make sure all scales are +ive, but then would make the size double, because transforms are now baked in. Another solution could be I keep the negative scaling, and only do the +ive scaling for usdz file? So I use two models?
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I have a sofa model, and I just flip left arm to right by applying -ive scale. All good in GLB. But then in USDZ it breaks the normal etc.
I could apply scale in blender and make sure all scales are +ive, but then would make the size double, because transforms are now baked in. Another solution could be I keep the negative scaling, and only do the +ive scaling for usdz file? So I use two models?
How would you handle this?
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