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HUD home position constraint #8838

@rts18

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@rts18

I was testing @MrD-RC's new ESP32 radar updates. Really nice work !!
When I ventured out to test the rest of the HUD features as shown here.
radar

I stumbled across one that is not found in the GUI. Only the CLI. And doesn't require any of the above to be selected.
osd_hud_homepoint = ON
It allows the home point to be displayed on the HUD, with the distance from home being displayed below it.
hud home

Now for the problem. It isn't constrained by osd_hud_margin_h as the other radar HUD functions are. It will move all the way to the edges of the screen and merge with the characters position there.
It only appears to function if the crosshair is activated. Which is disappointing. Because it would be optimal if it could function independently of the ESP32 radar. So both can be used on alternate OSD screens and not clutter up the same screen.

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