@@ -2315,12 +2315,11 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
23152315 * This can be useful if your application _requires_ SDL_GPU, but if you can
23162316 * provide your own fallback renderer (for example, an OpenGL renderer) this
23172317 * property can be set to true. Defaults to false.
2318- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: pointer to an
2318+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an
23192319 * SDL_GPUVulkanOptions structure to be processed during device creation.
23202320 * This allows configuring a variety of Vulkan-specific options such as
23212321 * increasing the API version and opting into extensions aside from the
2322- * minimal set SDL requires. The structure is NOT deep-copied. Make sure
2323- * that the pointer valid memory during window creation.
2322+ * minimal set SDL requires.
23242323 *
23252324 * \param props the properties to use.
23262325 * \returns a GPU context on success or NULL on failure; call SDL_GetError()
@@ -2368,9 +2367,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
23682367 * When requesting Vulkan 1.2 or higher, the feature_list is additionally
23692368 * scanned for compound feature structs such as
23702369 * VkPhysicalDeviceVulkan11Features. The device and instance extension lists,
2371- * as well as vulkan_10_physical_device_features, are always processed. The
2372- * pointers inside this structure are NOT deep-copied. Make sure they are
2373- * valid during window creation.
2370+ * as well as vulkan_10_physical_device_features, are always processed.
23742371 *
23752372 * \since This struct is available since SDL 3.4.0.
23762373 */
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