Because the many microgames have varying input methods, a player should be able to just know that they need to press
So I suggest a key prompt (probably a texture) that shows along with the microgame start message so that the player knows the game's layout.
Because the many microgames have varying input methods, a player should be able to just know that they need to press
So I suggest a key prompt (probably a texture) that shows along with the microgame start message so that the player knows the game's layout.