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AdvancedComputeShaders

README.md

Advanced Compute Shaders

Code Name: AdvancedComputeShaders

This subsection contains examples which related to some advanced applications and usages of the compute shaders.

The examples in this subsection, listed from easy to complex, are as follows:

  1. Conway's Game of Life with Subgroup Operations
    • GameOfLifeSubgroup
  2. Hierarchical Z-Buffer Occlusion Culling with Compute Shader
    • OcclusionCullingCompute
  3. N-body Gravitational Particle Simulation with Compute Shader
    • BodyParticleCompute
  4. Wind Simulation on Foliage
    • WindSimulationFoliage
  5. Cloth Simulation with Compute Shader
    • ClothSimulationCompute
  6. FFT Ocean Simulation with Compute Shader
    • FftOceanCompute
  7. Fluid Simulation with Lattice Boltzmann Method (LBM)
    • FluidSimulationLbm
  8. Fluid Simulation with Navier-Stokes
    • FluidSimulationNavierStokes
  9. Real-Time Ray Tracing using BVH Traversing with Compute Shader
    • RayTracingCompute

Architecture of the Subsection

TBD