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69 lines (49 loc) · 1.77 KB
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/**
* @file VulkanApplication.h
* @brief This file contains VulkanApplication class declaration.
* @author Mustafa Yemural (myemural)
* @date 31.07.2026
*
* Copyright (c) 2025 Mustafa Yemural - www.mustafayemural.com
* Released under the MIT License
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <memory>
#include "ApplicationMeshAndTaskShaders.h"
#include "AssetManager.h"
#include "VulkanCommandBuffer.h"
#include "VulkanPipeline.h"
#include "VulkanPipelineLayout.h"
#include "Window.h"
namespace examples::advanced_shader_programming::mesh_and_task_shaders::triangles_with_mesh_shader
{
class VulkanApplication final : public base::ApplicationMeshAndTaskShaders
{
public:
explicit VulkanApplication(common::utility::ParameterServer&& params);
~VulkanApplication() override = default;
protected:
bool Init() override;
void DrawFrame() override;
void PreUpdate() override;
private:
void InitAssetManager();
void CreateInitialResources() const;
void CreateRenderPass();
void CreatePipelines();
void CreateFramebuffers();
void CreateCommandBuffers();
void RecordPresentCommandBuffers(std::uint32_t currentImageIndex);
void ProcessInput();
// Pipelines
std::shared_ptr<common::vulkan_wrapper::VulkanPipelineLayout> pipelineLayout_;
std::shared_ptr<common::vulkan_wrapper::VulkanPipeline> scenePipeline_;
// Command buffers
std::vector<std::shared_ptr<common::vulkan_wrapper::VulkanCommandBuffer>> cmdBuffersPresent_;
// Asset manager
std::unique_ptr<common::asset_manager::AssetManager> assetManager_;
// Triangle count
std::uint32_t currentTriangleCount_ = 3;
};
} // namespace examples::advanced_shader_programming::mesh_and_task_shaders::triangles_with_mesh_shader