Skip to content

Latest commit

 

History

History

README.md

Normal Map in PBR

Code Name: NormalMapPbr

Description

This example demonstrates the use of normal map textures in a PBR metallic/roughness workflow.

Output

Controls

Input Action
W/A/S/D Move the camera
Mouse Look around with the camera
Esc Close the window

Application Parameters

Settings

Parameter / Key Type Usage in Code Description Default Value
AppSettings.ClearColor VkClearColorValue AppSettings::ClearColor Background color of the screen
AppSettings.MouseSensitivity float AppSettings::MouseSensitivity Mouse sensitivity value
AppSettings.CameraSpeed float AppSettings::CameraSpeed Speed of the camera

Learning Objectives

  • Sampling the normals of the mesh geometry from a texture in PBR material system

Shader Status

Shader Type Status Notes
GLSL ✅
HLSL ❌ Will be implemented.
Slang ❌ Will be implemented.

Theoretical Background

None

Extensions Used

Instance

Window system-dependent extensions:

  • VK_KHR_surface
  • VK_KHR_win32_surface (Windows)

Device

  • VK_KHR_swapchain