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BasicDisplacement

README.md

Displacement Mapping without Tessellation

Code Name: BasicDisplacement

Description

In this example, displacement mapping technique is implemented on the vertex shader, and heightmap and normal map textures are applied to the objects.

Output

Controls

Input Action
W/A/S/D Move the camera
Mouse Look around with the camera
Esc Close the window

Application Parameters

Settings

Parameter / Key Type Usage in Code Description Default Value
AppSettings.ClearColor VkClearColorValue AppSettings::ClearColor Background color of the screen
AppSettings.MouseSensitivity float AppSettings::MouseSensitivity Mouse sensitivity value
AppSettings.CameraSpeed float AppSettings::CameraSpeed Speed of the camera
AppSettings.LightDirection glm:vec3 AppSettings::LightDirection Direction vector of the light

Learning Objectives

  • Implementing basic displacement mapping in vertex shader using heightmaps

Shader Status

Shader Type Status Notes
GLSL ✅
HLSL ✅
Slang ❌ Will be implemented.

Theoretical Background

None

Extensions Used

Instance

Window system-dependent extensions:

  • VK_KHR_surface
  • VK_KHR_win32_surface (Windows)

Device

  • VK_KHR_swapchain