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OmnidirectionalShadowMapping

README.md

Omnidirectional Shadow Mapping with Point Lights

Code Name: OmnidirectionalShadowMapping

Description

This example demonstrates an omnidirectional shadow created by a point light rotating in a circle in the center of a closed room.

Output

Controls

Input Action
W/A/S/D Move the camera
Mouse Look around with the camera
Esc Close the window

Application Parameters

Settings

Parameter / Key Type Usage in Code Description Default Value
AppSettings.ClearColor VkClearColorValue AppSettings::ClearColor Background color of the screen
AppSettings.MouseSensitivity float AppSettings::MouseSensitivity Mouse sensitivity value
AppSettings.CameraSpeed float AppSettings::CameraSpeed Speed of the camera

Learning Objectives

  • Implementing omnidirectional shadow mapping technique for point light sources in Vulkan
  • Using cubemaps for generating shadow maps

Shader Status

Shader Type Status Notes
GLSL ✅
HLSL ❌ Will be implemented.
Slang ❌ Will be implemented.

Theoretical Background

None

Extensions Used

Instance

Window system-dependent extensions:

  • VK_KHR_surface
  • VK_KHR_win32_surface (Windows)

Device

  • VK_KHR_swapchain