Skip to content

Memory leak when use yojimbo #3

@nongvantinh

Description

@nongvantinh

Test yojimbo.zip

I used Yojimbo with the Godot engine mono 3.3.2, and it seems that C# version doesn't work well as C++.
After the packet was sent, memory somehow doesn't return to computer, and object still live when program is running, and result with memory leak.

Step to reproduce:
Press build button in the top right corner.
Inside Main scene, click Spatial node and uncheck ServerBuild.
Export client by: Project -> Export -> Add preset -> export.
Return to the editor and check ServerBuild and run server.
Now run client build.

Keep pressing c or i or s keys. You see message never deleted.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions