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Graphics bug when some kind of channel input exceeded #377

@jsale

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@jsale

Hi, Shane! Sorry I've been out of touch, but I'm back. Who knows for how long? :-) I'm working on music synesthesia and am observing a color artifact when a certain number of objects with ch_input_id enabled exceeds some kind of limit. Not sure what or why. Here's the ANTz example to download and test:

https://drive.google.com/file/d/14sYcbnU039Fq0yCx5PkwRIV1HhJQZtEH/view?usp=drive_link

Here's some videos of my progress so far.

https://drive.google.com/drive/folders/12lunz9Wq-qcM37aTdqyPR3t1_dLxUDgQ?usp=sharing

The downloadable zip corresponds to the last video. The music is my own composition using GarageBand, crude but serves a purpose so I can take control of each of six individual track's fft and use channels to control each track's geometries separately. It's a work in progress. These are all 'pre-alpha' but thought you'd be interested. Notice in the last video, in the upper right corner the geometries are green. That's the bug. I am controlling color_r,g,b with channels.

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